Per zone: Idle when empty
Hi all,
For a day I struggled with a problem where npc's weren't hitting quest events when nobody was in a static zone and the problem was finally resolved by rogean. (thanks) It looked like there was a define in features.h for idle when empty which had really been screwing with my head for a little while.
I guess my question here is; can a field be added to the Zone table called idlewhenempty to allow for a per zone setting of this? As you can imagine I only needed this feature in 3 zones and having it globally set through a define is a bit overkill.
Thanks
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