Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-08-2006, 09:08 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default Bagtype 13 Combine Bug

If this is already a know bug please delete this.

On both PEQ Server and EQEmu 0.7.0-934 with PEQ Luclin Database, it appears all bag's of bagtype = 13 will not combine their contents based on there recipes.

For example, #summonitem 17613. Combine #summonitem 7096 with #summonitem 29859 and you should get #summonitem 7000. But what you get is a message saying you can not combine in the bag I have.

I tried about 5 random selections of recipes from PEQ Luclin database and I haven't gotten one to combine yet.
__________________
Read my developer notes at my blog.

Quote:
If it's not on IRC, it ain't l33t!
Reply With Quote
  #2  
Old 12-14-2006, 06:54 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

FNW or KLS,

I need to test this still but I am at work and can not till I get home. I thought I would post this anyway in case you read this to get your input.

To let tradeskill containers perform a combine, I think all that needs to be added is the following:

./common/skills.h - add this line to the enum
Code:
TRADESKILL = 75
tradeskills.cpp - add this statement in Object::HandleCombine() method.
Code:
case 13: //Quest Containers
		tradeskill = TRADESKILL;
		break;
tradeskills.cpp - remove the statement that looks like the one below from Object::HandleCombine() method.

Code:
case 0x0D:
                tradeskill = POTTERY;
                break;
As I said, I still need to test this but I can't see why it won't work as I sit here and look at the code.
__________________
Read my developer notes at my blog.

Quote:
If it's not on IRC, it ain't l33t!

Last edited by WildcardX; 12-15-2006 at 12:46 AM..
Reply With Quote
  #3  
Old 12-14-2006, 11:40 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

I tested this small change on my own development server and I can confirm it does work. Any chance we can put this into the server code? Thanks much and enjoy!
__________________
Read my developer notes at my blog.

Quote:
If it's not on IRC, it ain't l33t!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:55 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3