Someone has mentioned this allready just few days but I can't find that thread so I decided I post here
Sometimes (I can't say for sure if its a persistant bug or it manifests under some speciail circumstances) - but atm I am in game and casting on myself variosu hp buffs and see the same problem:
-after hp buffed your char cannot get healed to full
Someoen ahs sugested that this is due to diffirence in spell files - such as on client side this spell reports diffirent ammount of hps added that spell file on server side.
Well I can tell you its not it. I have copied my server spell file over to client - same thing.
But what actualy is hapening is following:
the max hp cap shown after buff is DOUBLE the ammount it should be.
For exmaple:
Skin Like Wood gives you +20 max hp
Your Hp is 150. You cast Skin Like Wood - you curent hps become 170, yet max hp cap become 190!
tried it with couple other spells liek Skin like rock etc - same result. The char window shows that you have exactly that much "empty" hps till new max as much was suppose to be added.
So if buff suppose to add 200 hp, it CORECTLY adds 200 to yuor curent hp, but it shows your hp max as if it was +400hp
Now since my client and server spell files are identical - this got to be some new bug in the server since I am prety sure hp buffs did not had this issue in last year revisions
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