I noticed this update to source code with a git pull today in the changelog.
Code:
noudess: Force mobs on a depop @ end pathgrid to still do this on idle zones.
This makes them be more random after a zone is idle, rather than always showing
up at start point when 1st person logs into an idle zone.
I was only curious how it factors in with this setting in features.h
For the above to work properly. Do we comment this or uncomment it ?
Code:
//Uncomment this to cause a zone to basically idle
//when there are no players in it, mobs stop wandering, etc..
#define IDLE_WHEN_EMPTY
My own preferences, I would love to have mobs NOT always being at their
spawn point when a player boots a zone up.