Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Bugs

Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-04-2003, 02:03 PM
dextermovies
Fire Beetle
 
Join Date: Mar 2003
Posts: 7
Default compiling 5.0 unkown Dr .....

I have downloaded the most recent DR .. I just dled it today ... I wen to compile the world.exe and I got 13 errors ....


Build Log

--------------------Configuration: World - Win32 Profiling--------------------

Command Lines
Creating temporary file "C:\DOCUME~1\moo\LOCALS~1\Temp\RSP2B.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib zlib.lib mysqlclient.lib /nologo /subsystem:console /profile /machine:I386 /nodefaultlib:"libc" /out:"C:\EQEmuCVS\Source\Build\World.exe"
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\c lient.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\c onsole.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\L oginServer.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\n et.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\z oneserver.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\c lasses.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\c rc32.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\d atabase.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\d basync.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\d bcore.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\D BMemLeak.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\d ebug.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\E MuShareMem.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\E QEMuError.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\E QNetwork.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\e qtime.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\g uilds.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\I tem.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\m d5.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\m isc.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\M iscFunctions.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\m oremath.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\M utex.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\p acket_dump.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\p acket_dump_file.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\p acket_functions.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\r aces.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\s erverinfo.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\T CPConnection.obj
\EqEmu\cvs\eqemu\NewSource\build\world\Profiling\t imer.obj
]
Creating command line "link.exe @C:\DOCUME~1\moo\LOCALS~1\Temp\RSP2B.tmp"
Output Window
Linking...
misc.obj : error LNK2001: unresolved external symbol _deflateEnd@4
packet_functions.obj : error LNK2001: unresolved external symbol _deflateEnd@4
misc.obj : error LNK2001: unresolved external symbol _deflate@8
packet_functions.obj : error LNK2001: unresolved external symbol _deflate@8
misc.obj : error LNK2001: unresolved external symbol _deflateInit_@16
packet_functions.obj : error LNK2001: unresolved external symbol _deflateInit_@16
misc.obj : error LNK2001: unresolved external symbol _inflateEnd@4
packet_functions.obj : error LNK2001: unresolved external symbol _inflateEnd@4
misc.obj : error LNK2001: unresolved external symbol _inflate@8
packet_functions.obj : error LNK2001: unresolved external symbol _inflate@8
misc.obj : error LNK2001: unresolved external symbol _inflateInit2_@16
packet_functions.obj : error LNK2001: unresolved external symbol _inflateInit2_@16
C:\EQEmuCVS\Source\Build\World.exe : fatal error LNK1120: 6 unresolved externals
Error executing link.exe.



Results
World.exe - 13 error(s), 0 warning(s)

I am using visual c++ 6.0 profesional .. on windows xp pro ....

any help would be helpful
Reply With Quote
  #2  
Old 11-04-2003, 02:16 PM
mangoo
Items Master
 
Join Date: Apr 2003
Posts: 293
Default

Those linker errors look like you don't have the zlib library files. Don't know if thats correct, just a hunch.
Reply With Quote
  #3  
Old 11-05-2003, 10:20 AM
krich
Hill Giant
 
Join Date: May 2003
Location: The Great Northwest
Posts: 150
Default

You got it bro. You need zlib installed and you need to point your library paths to where you have it installed. Check the Tutorial for details.

Regards,

krich
Reply With Quote
  #4  
Old 11-05-2003, 08:49 PM
mollymillions's Avatar
mollymillions
Hill Giant
 
Join Date: May 2003
Posts: 176
Default

Can you compile using the Release configuration? I get errors compiling World.exe with the Debug configuration, but have not had any problems with the Release configuration.
Reply With Quote
  #5  
Old 11-06-2003, 08:36 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

You would need the zlib files, doesn't matter if its release or debug, if it compiled in debug/release without zlib it would just crash. ZLib is the compression utility EverQuest uses to compress packets sent back and forth to minimize bandwidth usage.
Reply With Quote
  #6  
Old 11-06-2003, 09:39 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

like im not a developer or anything but couldnt we just like zip up the packets like with winzip or something then we could just like mail the packets to the server instead of having to use somekinda funky zlib thingy that nobody knows how it works anyways huh huh huh ???
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
Reply With Quote
  #7  
Old 11-06-2003, 09:43 AM
devn00b's Avatar
devn00b
Demi-God
 
Join Date: Jan 2002
Posts: 15,658
Default

*Snickers* :lol: :lol: :lol: :lol: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
__________________
(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.

Current Work: EverQuest 2 Emulator. Zeklabs Server
Reply With Quote
  #8  
Old 11-06-2003, 09:43 AM
mattmeck
Guest
 
Posts: n/a
Default

Why zip them at all? Just send out a lot of huge files to everyone?
Reply With Quote
  #9  
Old 11-06-2003, 07:28 PM
mollymillions's Avatar
mollymillions
Hill Giant
 
Join Date: May 2003
Posts: 176
Default

Everybody's a comedian.
I was assuming that dextermovies was able to follow basic instructions and had included the Zlib libraries but was getting unexpected errors anyway. I have experienced errors myself compiling with VS 6 C++ even though the offending library is correctly referenced. I don't think that i can compile World.exe using the Win32-Profiling configuration without errors either, but I have always been able to compile using the Win32-Release configuration.
(I should have learnt not to post anything by now, as it generally just invites ridicule).
Reply With Quote
  #10  
Old 11-06-2003, 08:41 PM
mattmeck
Guest
 
Posts: n/a
Default

only when you dont follow directions :lol:

they dont post a step when its not absolutly needed.
Reply With Quote
  #11  
Old 11-06-2003, 09:46 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Werent ridiculing you, just making a general state about the type of posts I've seen recently...

Good call, zlib was it
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:27 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3