Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-06-2003, 02:45 PM
omper
Sarnak
 
Join Date: Oct 2003
Posts: 87
Default Program GenRaTex Status and Help list.

Zones being converted.. and status

Program GenRaTex is in alpha and ready for testing.

Status's
Stage 1 is first 3 textures
Stage 2 is Textures 30 - 36
Stage 3 is Remaining textures and addition to DB


Zone - Usr - Status

Oasis - Omper - 0% stage 1
PotimeA - Omper - 100% stage 1--0% Stage 2--Implemented
PotimeB - Omper - 80% Stage 1
Akanon - Wumpas - 90% stage 1 - 0% stage 2
Steamfont - Wumpas - 50% Stage 1
PoStorms - Omper - 80% stage 1
Sleeper - Omper - 20% Stage 1


Omper
Reply With Quote
  #2  
Old 12-06-2003, 03:07 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

yes i believe it is....
Reply With Quote
  #3  
Old 12-06-2003, 03:51 PM
omper
Sarnak
 
Join Date: Oct 2003
Posts: 87
Default

ok .. then if it is.. and still waiting for official confirmation.

then the script i am writing to test all textures genders and races in all zones will be easier..


omper
Reply With Quote
  #4  
Old 12-10-2003, 05:04 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

How is this script going to work? Unless I'm missing something, the only way you can tell if the texture works in the zone is to visually look at the model and see if the change worked.

I don't think it notifies you ingame if you try to use a texture that isnt loaded... or does it?
Reply With Quote
  #5  
Old 12-11-2003, 02:42 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Texture is material. Last time I was aware of (4.4) you couldn't #texture on robes.

Only 0 = cloth, 1 = leather, 2 = chain, 3 = plate, 4 = monk.

There's a list somewhere, but you can get robes, velious textures, and custom helms -- but you have to test those through database.

You can't really make a script to check all the races/genders. Maybe if you could have it see if its a Human model.. but I don't see that happening. Cause in /who it'll show up Unknown, but some of the models that work show up unknown.

You really just gotta use common sense when it comes to guessing what works in what zones. You have your zone models, and your global models.

Look at all the NPCs in the zones. Those races will work, plus all the textures for that race. i.e: South Ro you can get 'Giants', but not just Sand Giant, you'll be able to get Ice - Hill - Fire.

Global Models are things like races, pets, spell effects, etc.

Necro: Skeleton, Lich
Enchanter: Invisi Pet, Illusions
Druid: Bear Pet, Tree Illusion
Mage: Element Pets <New/Old> (fire, earth, wind, water)
Wizard: Familiars
Shaman: Wolf Pet, Bear Illusion
Gods: All gods except PoP gods will show up globally. Such as old Innoruuk, Cazic-Thule, Old Solusek Ro, etc.

So on and so on, you get the idea.

As for genders. It's simple - 0: Male, 1: Female, 2: Neuter. If it's a playable race, 0 and 1 will work. If it's a non-playable race, then it'll have to be 2 or it won't work.

Exception: I'm not sure about that though.. there may be a few. Now that I think about it.. such like High Keep how they have the merchants and citizens in the other clothes.

Good luck writing the script though.. if you do get a list, it'd be handy for people to have.
Reply With Quote
  #6  
Old 12-11-2003, 05:22 PM
omper
Sarnak
 
Join Date: Oct 2003
Posts: 87
Default

here is the deal..

Races are not all global. some are only in some zones.. and some races change from zone to zone..

for instance Race 201 may be underbulk in echo caverns but something entirely different in another zone.. i have found this several times..

Second.. Textures are not based on clothing.. they are individual char bases for the races..

for instance. Race 18 texture 0 maybe a sand giant. texture 1 maybe a ice giant. so on and so on..

Third.. Genders are also different for some Race/Texture combinations.. ie the model for

Race 70 Texture 0 Gender 0 is a male zombie
Race 70 Texture 0 Gender 1 is a Female Zombie
Race 70 Texture 0 Gender 2 is a Male zombie / however it doesnt have to be..

so to sum it up .. there are a possible 10 million 800 thousand different models of mobs that you could have in any given zone..

YES that would screw things up.. but you could put any combination of those that are in the s3d files..

So what i am doing is going through each zone and taking pics of EVERY Race/Texture/Gender combo and putting in a DB.

Thanks

Omper
Reply With Quote
  #7  
Old 12-11-2003, 06:28 PM
omper
Sarnak
 
Join Date: Oct 2003
Posts: 87
Default Just FYI

Just so yall know where i am in this project..


I have someone writing some code for a simple Program that will display the JPG's.

I am currently in POtime collecting Pictures.. A first then B..

I am only doing the first 3 textures on stage one.
After all zones are done then i do stage 2.
Stage 2 consists of going through all visable's from stage 1 and doing a full scan on that race. all 36 textures..

Stage 3 is going to each zone and doing textures 30 - 36 .

Stage 4 is what falls inbetween


Thanks

Omper
Reply With Quote
  #8  
Old 12-11-2003, 06:42 PM
omper
Sarnak
 
Join Date: Oct 2003
Posts: 87
Default Just FYI

deleted dup
Reply With Quote
  #9  
Old 12-12-2003, 02:47 PM
omper
Sarnak
 
Join Date: Oct 2003
Posts: 87
Default If ya want to help

ok .. this project is HUGE.. Cant get it done by my self. I am asking for people to help..

Here is how..

First go get macroquest and compile it. You can get it here http://macroquest.sourceforge.net/main.php?p=download

Second get my Macro from here -->>http://home.ripway.com/2003-11/39797/spawn2.mac

Third get yourself a image conversion program. i use Image converter.. You can get here http://download.com.com/redir?pid=10...imgconvert.exe

ok .. now the fun stuff.

You will need to post here in this thread and say what zone you are doing.. ie .. PotimeA potimeB. etc.

Next you will need to get to a spot in the zone where you can f9 to see yourself like in this picture.


Next you will need to create that new chat window that you see and assign SAY to it.

Next change your resolution to 640x480 so the file size is small.. trust me you want to do this.

next do /macro spawn2.mac

Now sit back and watch it take the pics..

Once its done. you will need to open image conversion util and convert all pics to JPG's.

Now scan through the JPG's and delete all that are Human male or female.

Now crop the pic so that you see only the MOB and the chat window with the Race/tex/gen in it.. like this one


Now after that is all done.. please zip up all the new images (should be about 4k a peice) and msg me with the link to download.

I will put these in the Database for distribution.


OH! I forgot.. what you are doing is only the first 3 textures. not all 36.. The reason i did this is so that it would not be so large of a project for ya.. i will take your pics and go in and get the rest..


Thanks verymuch for your help in this and Good Luck..

Omper
Reply With Quote
  #10  
Old 12-14-2003, 06:19 PM
omper
Sarnak
 
Join Date: Oct 2003
Posts: 87
Default looking for a place to put the program for download

looking for a place to put the program for download

If you have a spot i would be very greatfull. let me know cuz i have a program ready and updates comming in..

Thanks

Omper
Reply With Quote
  #11  
Old 12-14-2003, 06:47 PM
Wumpas
Hill Giant
 
Join Date: Sep 2003
Posts: 154
Default i want to help

I would love to help with this lets assume I get through everything in "XX" zone how exactly do I put it up for download can I host a link on my own pc? cable conection not sure on speed of upload but i can usualy download around 200kb a sec.
__________________
For Power, For Inovation, Gnomercy Forever!
Reply With Quote
  #12  
Old 12-15-2003, 04:17 AM
omper
Sarnak
 
Join Date: Oct 2003
Posts: 87
Default

I am looking for a FTP server to do that.. havent found one yet..


Omper
Reply With Quote
  #13  
Old 12-15-2003, 04:55 AM
Wumpas
Hill Giant
 
Join Date: Sep 2003
Posts: 154
Default ok

ok Im going to start out then and when you get a ftp let me know

Im going to compile everything and get going ill start on akkanon and move west acrossed faydwer I guess

Akanon is running now

Ill get akanon done today but starting now im only going to do this as I sleep wow it takes a LONG time lol i can imagine doing every combo youd need at least 10 pc's chuging for weeks

Expect 1 zone a day from me (if I can crop fast enough) for the next week im going to elpaso for 2 weeks nextweek tuesday but ill pick up again after that

P.S. Great macro works perfectly
__________________
For Power, For Inovation, Gnomercy Forever!
Reply With Quote
  #14  
Old 12-15-2003, 08:28 AM
Wumpas
Hill Giant
 
Join Date: Sep 2003
Posts: 154
Default how many races

Ok im at race 420 right now how many are there??? It might take a few more days to get all these images croped down I didn't realise how many races there are
__________________
For Power, For Inovation, Gnomercy Forever!
Reply With Quote
  #15  
Old 12-15-2003, 09:16 AM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
Default

omper, when you save the pictures in their final resting place, it may be a good idea to just replace the human males with a flag or something, like (invalid combination - human male). I'd hate those stupid human males to make 320megs of valid data turn into 5 gigs of data.

Nevermind - he already suggested deleting them. I think they should be marked down in notepad first, just in case you delete one that you should've kept.
__________________
It's never too late to be something great.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:04 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3