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Anyone getting errors on compile? I got world to compile, but zone gives this:
one.cpp: In function `void CleanupLoadZoneState(...)':
zone.cpp:1344: `spawn2_dump' undeclared (first use this function)
zone.cpp:1345: `spawn2_loaded' undeclared (first use this function)
zone.cpp:1346: `gmspawntype_dump' undeclared (first use this function)
zone.cpp:1347: `npc_dump' undeclared (first use this function)
zone.cpp:1348: `npc_loaded' undeclared (first use this function)
zone.cpp:1349: `npcloot_dump' undeclared (first use this function)
zone.cpp: In member function `Spawn2*
Database::LoadSpawn2(LinkedList<Spawn2*>&, unsigned int, unsigned int)':
zone.cpp:1360: parse error before `;' token
zone.cpp: In member function `bool
Database::GetDecayTimes(npcDecayTimes_Struct*)':
zone.cpp:1432: parse error before `;' token
zone.cpp: In member function `bool Database::LoadZonePoints(const char*,
uint8**, int32*)':
zone.cpp:1459: parse error before `;' token
make: *** [zone.o] Error 1
[strago@localhost zone]$
Any idea's?
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