Also make sure when you load the zone you check the output of zone.exe and see if it processed any errors while compiling the quest file, if it did the it is going to default to the default.pl quest, if there isn't a default quest then the npc won't do anything.
oh just realized your using qst... i think it should still give you the output when there are errors, i am using perl and whever there is an error it tells me what it is then goes to my default.pl quest which is for the mob to say Hi. so thats when i know its not working.
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