Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Quests

Archive::Quests Archive area for Quests's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-11-2004, 05:01 PM
zarcath
Fire Beetle
 
Join Date: May 2004
Posts: 9
Default NPC isn't responding

I redid a .qst file for an existing NPC Merchant for a quest. Here's the file...

Quote:
EVENT_SAY {
if ($1- =~ "Hail") {
say(Hi $name, is there something I can help you with?');
}
if ($1- =~ "unhag") {
say(Ah. He must hav run out of my..."specialty" item. Honestly, he should show more restraint with it's use. Ahem, well, it's almost mealtime now, and being out in this cold, I need to keep the fat on. I suppose I could make the powder now, if you [can] get me something to eat.');
}
if ($1- =~ "can") {
say(Okay. I'll get to work on the powder now. I'm feeling mighty hungry today, so I'll need four servings. A girl's got to eat! Oh, and I'm partial to wolf meat.');
}
if ($1- =~ "problem") {
say(Well I became a merchant for profit mister. This ain't no charity house. If you want the new gloves, you'll have to do [something] for me.');
}
if ($1- =~ "something") {
say(Hehehe! Furs have been in demand lately and I need more for variety. Fetch me four pelts off the local Polar Bears and your master will get his gloves.');

}
EVENT_ITEM {
if ($itemcount(1019) > 3) {
say(Yum yum! Time to chow down. Oh the powder? Here you go.');
summonitem(20009,0);
faction(19,10);
exp(250);
}
if ($itemcount(20010) > 0) {
say(.Tore his gloves up huh? I figured this would happen again, so I made him another paid ahead of time. There's one [problem] though.');
}
if ($itemcount(102 > 3) {
say(Here you go, as promised. I eagerly await our next meeting.');
summonitem(20011,0);
faction(19,10);
exp(250);
}



EVENT_ATTACK {
say(Guards! Guards!');
}
Server has been reset several times now and she won't respond to hails or key phrases. I'm not sure what the problem is.

-Z
Reply With Quote
  #2  
Old 05-12-2004, 01:40 AM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

Try going up to the npc on your GM account and doing #reloadquest.
Reply With Quote
  #3  
Old 05-12-2004, 01:01 PM
Charmy
Discordant
 
Join Date: May 2004
Location: The DeathStar of David
Posts: 337
Default

Also make sure when you load the zone you check the output of zone.exe and see if it processed any errors while compiling the quest file, if it did the it is going to default to the default.pl quest, if there isn't a default quest then the npc won't do anything.


oh just realized your using qst... i think it should still give you the output when there are errors, i am using perl and whever there is an error it tells me what it is then goes to my default.pl quest which is for the mob to say Hi. so thats when i know its not working.
__________________
Mess with the Jews, and we will take all your money
Grunties Rule
And with that... I end
Any Other Questions, please refer to the Following:
http://iliilllli1.netfirms.com
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:33 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3