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Old 04-12-2005, 04:06 AM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
Default EQLive Patch Notes 4/12/05

WARNING -- These patch notes are just to invite general discussion or for those who are curious. This DOES NOT MEAN you should patch your client -- never patch your Emu client unless dev team says it's okay

For those who are interested... and those who aren't but clicked here anyways...

[quote]
*** Headlines ***
------------------------------------
- A new button has been added to character select: Return Home. If a character has not been played in the past 6 hours, this button is enabled and pressing it will log the character into the game in their starting city.
- If a character is logged out for more than an hour, full health, mana, and endurance will be granted upon logging in. This is still a bit under development. You may not be quite at 100% but very close.
- Re-envisioning has begun!
- Over 600 Spell modifications.
- New zone art for the character select screen and character creation. Crossing the bridge while in Explore mode will allow you to enter the world. Note that all characters are in the same area now. There are no longer class specific areas.
- New Hot Spots!*
The Warrens
Netherbian Lair
Echo Caverns
The Scarlet Desert
The Tower of Frozen Shadow
The Hole
The Grey
Howling Stones
The Halls of Betrayal (Chardok B)

- There are 2 new keyboard shortcuts in the Command section in the Options menu, Open Inventory Bags and Close Inventory Bags. Setting these, then using them will open/close all your general inventory slot bags (bag1-bag.
- Added a teleportation stone to Arena in Plane of Knowledge.*



*** Re-envisioning Specifics ***
------------------------------------
- Many modifications have been made to the cast times, recast times, mana costs, and damage potential of many single target direct damage spells. The largest changes have been in level 1-50 spells, but many 50+ spells have been adjusted as well. These changes have caused the damage-per-second potential and/or the damage-per-mana values of these spells to be increased and should benefit the classes who use these spells in nearly all cases. Note that this also includes special purpose spells such as undead and summoned direct damage spells. Please check the in game descriptions for specific changes.*
- The 750 cap on mana increase spells has been removed.*
- The hard-coded level 52 NPC cap on Fear spells has been removed. We will be adding new fear spells in the near future which will allow players to fear higher level NPCs.*
- Assassin
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