Fixed: the current way of setting pvp on in the variables table leaves everyone with a 'blue name' and ergo not overtly pvp flagged as far as the client can see. Thus when you try kicking,etc the client does not even attempt to send the packet because it assumes you are not a valid target.
Everyone has to be set 'red' , then everything will work normally.
edit:
How do i make it so that when a player enters the zone, he sees all the other players as pvp? Currently i only have you seeing yourself as red name untill i #setpvp someone.
working on a fix for this...
I have it send a apperance_packet(AT_PVP,GetPVP(),true,true); on sendzonespawns and sendzonespawnsbulk. This should take care of MOST of the situations right?
Last edited by Dakaar; 10-09-2005 at 04:13 AM..
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