Line 960 in world/client.cpp:
Code:
// Racial Languages
SetRacialLanguages( &pp ); // bUsh
SetRaceStartingSkills( &pp ); // bUsh
SetClassStartingSkills( &pp ); // bUsh
pp.skills[SENSE_HEADING + 1] = 200;
At least on my setup using the latest release (871/2006-10-22), this sets Singing to 200 rather than sense heading.
Changed it to:
Code:
pp.skills[SENSE_HEADING] = 200;
and this sets sense heading correctly for the newly created character.
Once that is working as it should, the following "optimization" to zone/client.cpp seems appropriate:
Line 1663 in zone/client.cpp:
Code:
bool Client::CheckIncreaseSkill(int skillid, int chancemodi) {
if (IsAIControlled()) // no skillups while chamred =p
return false;
if (skillid > HIGHEST_SKILL)
return false;
if (skillid == SENSE_HEADING)
return false;
Since sense heading is maxed anyway, we don't need to do a skill gain check on it.
Cheers,
-Chris