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      | Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database.  Post partial/complete databases for spawns, items, etc. |  
	
	
		
	
	
 
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				11-06-2006, 06:24 AM
			
			
			
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			| Hill Giant |  | 
					Join Date: Oct 2006 
						Posts: 179
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				 Helm of northern worlf material - no combine 
 This recipe in the peq database was different than what I've read on all the quest sites as well as what the quest NPC tells you - so I decided to change it.
 Orignally, it needed 1 lore bone chip, 2 small ore and a gnoll pup scalp. The bone chip was wrong so I changed it to the 13073 version and set the amount to 2. I rebooted the server (dunno if thats required, just figured it couldn't hurt) then tried the recipe, which did not work. I get the message that I cannot combine these items in that container type.
 
 I checked the database and it seems to be correct. I tried the other materials and had no trouble making those.
 
 So anyway, I'm stumped as to why this wouldn't work. Here's the database data
 
 tradeskill_recipe
 8598, 'northern wolf helm material', 69, 0, 0, 1, 0, 'created by ylosh'
 
 tradeskill_recipe_entries
 112142, 8598, 55095, 0, 0, 0, 1
 112141, 8598, 13073, 0, 0, 2, 0
 112140, 8598, 10500, 0, 0, 2, 0
 112139, 8598, 13789, 0, 0, 1, 0
 112138, 8598, 55104, 1, 0, 0, 0
 
 55095 is definately the northern wolf plate assembly kit given by the NPC and its marked as the container
 
 13073 is the bonechip type that I have (not stacked)
 10500 is the ore I have (not stacked)
 13789 is the gnoll pup scalp.
 
 And ideas where I'm going wrong?
 
			
			
			
			
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				07-11-2008, 01:05 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Jul 2008 Location: Kansas City, MO 
						Posts: 9
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 Hey, this is still a problem. It's still not working.
 It's both the helm and the boots. Any ideas?
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				07-11-2008, 01:17 AM
			
			
			
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			|  | The PEQ Dude |  | 
					Join Date: Apr 2003 Location: - 
						Posts: 1,988
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 You need to apply this patch to your code: http://eqemulator.net/forums/showthread.php?t=25235 
Or, download and use the PEQ Installer, the 1118 upgrade version contains this fix. |  
	
		
	
	
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				07-11-2008, 01:37 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Jul 2008 Location: Kansas City, MO 
						Posts: 9
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 I apologize, I wasn't specific, and this might not be the right place to comment.
 I meant that this problem appears to still be occurring on The Grand Creation.
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				07-11-2008, 01:50 AM
			
			
			
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			|  | The PEQ Dude |  | 
					Join Date: Apr 2003 Location: - 
						Posts: 1,988
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 No it isn't, I just did the combine fine. I'll check to make sure the recipe in the DB matches with what is on Allah. |  
	
		
	
	
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				07-11-2008, 01:54 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Jul 2008 Location: Kansas City, MO 
						Posts: 9
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 Hmm.. Here's the original from Allah:
 2 Small Pieces of Ore
 1 Gnoll Pup Scalp
 2 Bone Chips
 
 I'm sorry for the inconvenience, it's just frustrating; this won't work for me and I've double checked the items dozens of times.
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				07-11-2008, 02:48 AM
			
			
			
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			|  | The PEQ Dude |  | 
					Join Date: Apr 2003 Location: - 
						Posts: 1,988
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 I was able to recreate the problem on TGC, but the problem is I cannot on my internal test server and they are identical. Same code, same db, same quests, even same OS and scripts. 
 I'll figure out what's causing TGC to flip out with these combines tomorrow.
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				07-11-2008, 03:31 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Jul 2008 Location: Kansas City, MO 
						Posts: 9
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 How bizarre.
 Thanks again though, I really appreciate it.
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				07-11-2008, 04:35 AM
			
			
			
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			|  | Developer |  | 
					Join Date: Aug 2006 Location: USA 
						Posts: 5,946
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 Couldn't be that there are multiple versions of bone chips?  Or, maybe the issue where you can't create a tradeskill item that has the same name as another recipe?  Maybe your test server has the fix for that and PEQ doesn't? |  
	
		
	
	
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				07-11-2008, 08:33 AM
			
			
			
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			|  | The PEQ Dude |  | 
					Join Date: Apr 2003 Location: - 
						Posts: 1,988
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 Bone chips are fine, and we're using the tradeskill patch mentioned above. TGC's source folder is identical to the one I use here as once I test here I upload to TGC, make, and deploy. I'm sure it's just a small oversight somewhere. |  
	
		
	
	
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				07-12-2008, 07:43 AM
			
			
			
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			|  | Developer |  | 
					Join Date: Mar 2003 
						Posts: 1,500
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				 Possible Problem 
 Ok, just checked this out in our system... Taby can't combine it either. I think it has to do with the Gnoll Pup Scalp. 
Could the fact that Lucy does not have it as a tradeskill item be the problem? I would think that the containers check if they are "tradeskillable" items inside.
http://lucy.allakhazam.com/item.html?id=13789			 Last edited by joligario; 07-12-2008 at 03:44 PM..
				Reason: Added Link
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				07-12-2008, 11:25 AM
			
			
			
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			|  | The PEQ Dude |  | 
					Join Date: Apr 2003 Location: - 
						Posts: 1,988
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 No, it doesn't have to do with items, it all goes back to that patch I posted above. None of the duplicate recipes combine on TGC, but yet they all work fine on my internal test, using identical code and DB. I'm sure it's a small oversight somewhere, but I am banging my head to find it. |  
	
		
	
	
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				07-25-2008, 09:44 PM
			
			
			
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			|  | The PEQ Dude |  | 
					Join Date: Apr 2003 Location: - 
						Posts: 1,988
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 If still interested, I finally tracked down the cause of this problem. I have no way to test the correction since I don't have a MySQL 4.0 server up, but it'll be active on PEQ with tomorrow's reboot if anybody wants to give it a try.
 It came down to a query in the patch I mentioned above working in MySQL 5.0, but not 4.0 which is what TGC is running.
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