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Old 01-03-2007, 05:48 AM
Aerewen
Hill Giant
 
Join Date: Dec 2006
Posts: 110
Default Quest global that would make a huge difference...

currently we have quest globals like $name, $race, $class etc...

we also have ones to get the client ID... but theres a problem with anyone using a buffbot or anything where a quest needs to trigger a spell.

selfcast() uses the level of the player triggering the quest to determine how long it lasts and how much it boosts stats...

castspell() takes 2 inputs, the spell id and the targetid which as far as i can tell is the entity number for the target...

could we add something like $uent and $ment for player/user and monster entity numbers?

the functionality of this would be great for all kinds of quests.

signalwith() could be used to send an npc's entity id to another npc so they can be forced to aggro eachother or cast on eachother or whatever you want really... but as it stands there is no way to get the entity id for a player or npc which prevents a lot of the live quests from being recreated.
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