Sounds more like the UI probably resets on zoning and the packet containing the current aaexp levels isn't being updated... as a result when you zone in, the client assumes 0 aa xp since no info was supplied, then when you kill something it sends it to the server, which updates the total (including the real level of aa xp) and sends it back, giving the first update and thus a huge jump in aa xp back to where it was...
At least that's my guess, not exactly sure where xp and aaxp info is stored but i'd imagine it was server side.
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