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  #1  
Old 08-08-2008, 08:10 AM
hayward6
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Join Date: Jul 2005
Posts: 473
Default Consumptions rates issue

Anyone see anything like this before? It just started happening a few nights ago. Doesn't seem to matter, but i'm assuming my consumption rates are broken because of it I know there were some changes to the executables, but am I surposed to remove the consumption tables from the database?

Code:
[08.08. - 07:40:04] [RULES__CHANGE] Set rule Combat:EnableFearPathing to value true
[08.08. - 07:40:04] [RULES__CHANGE] Set rule Combat:FleeHPRatio to value 22
[08.08. - 07:40:04] [RULES__CHANGE] Set rule Combat:FleeIfNotAlone to value false
[08.08. - 07:40:04] [RULES__ERROR] Unable to find rule 'Character:RacialConsumption'
[08.08. - 07:40:04] [RULES__ERROR] Unable to interpret rule record for Character:RacialConsumption
[08.08. - 07:40:04] [RULES__ERROR] Unable to find rule 'Character:MountConsumption'
[08.08. - 07:40:04] [RULES__ERROR] Unable to interpret rule record for Character:MountConsumption
[08.08. - 07:40:04] [ZONE__INIT] Loaded default rule set 'default'
[08.08. - 07:40:04] [ZONE__INIT] Loading embedded perl XS
[08.08. - 07:40:04] [ZONE__INIT] Loading quests
[08.08. - 07:40:04] [ZONE__INIT] Entering sleep mode
[08.08. - 07:40:04] [NET__IDENTIFY] Registered patch 6.2
[08.08. - 07:40:04] [NET__IDENTIFY] Registered patch Titanium
[08.08. - 07:40:04] [NET__IDENTIFY] Registered patch Anniversary
[08.08. - 07:40:04] [NET__IDENTIFY] Registered patch Live
[08.08. - 07:40:04] [NET__WORLD] Connected to World: localhost:9000
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  #2  
Old 08-08-2008, 08:15 AM
hayward6
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Default

Oh and before its asked those rules are in the database.
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  #3  
Old 08-08-2008, 08:31 AM
Flare83
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Join Date: Aug 2008
Location: usa
Posts: 43
Default

gotta compile the emu with this fix http://www.eqemulator.net/forums/showthread.php?t=25727 then those rules will be valid =)
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  #4  
Old 08-08-2008, 10:09 AM
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cavedude
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Default

They are no longer used by the newest binary build, so you can remove both.
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  #5  
Old 08-08-2008, 10:57 AM
hayward6
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Quote:
Originally Posted by cavedude View Post
They are no longer used by the newest binary build, so you can remove both.
Thats what I did, I'm glad you could reassure me that it was the right thing to do I saw the post where those rules were added into the binary, and figured I could just drop them.

Best thing about this project? There are so many people here with the answers and they're allways willing to share thanks again!
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