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  #1  
Old 08-28-2008, 01:19 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default Crash on Zoning/Loading Into World:

Hey guys. I've had this issue for awhile, and usually just deal with it. Today I decided to see if I could find exactly what's causing it. Here are some statistics up front:

64-bit Vista Ultimate, 4 gigs of RAM, 2.10 GHz dual-core AMD.

Runs fine, and play EQ quite often. My only problems come with zoning and logging in after character select, and it always seems to be pure chance whether I'll crash to login or not.

I've pulled my dbg file from the Logs folder in the hopes that someone can interpret some of this and point me in the right direction. Since I never have trouble getting to character select, I've spared you all of the junk leading up to that. Here's the rest of the file taken from a time where I crash:

Quote:
2008-08-28 13:00:19 Resetting game UI.
2008-08-28 13:01:10 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2008-08-28 13:01:10 Zone addr [192.168.0.200:29723] received...
2008-08-28 13:01:10 ZONING
2008-08-28 13:01:10 Networking: Connection Closed [0] with 0 pending bytes.
2008-08-28 13:01:10 Networking: using port [60517].
2008-08-28 13:01:10 Networking: Connection Established [1]
2008-08-28 13:01:10 Connected to 192.168.0.200:29723...
2008-08-28 13:01:10
2008-08-28 13:01:10 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2008-08-28 13:01:12 TIMED OUT WAITING FOR MY EQPlayer (in GetZoneInfoFromNetwork())!! top = 0
2008-08-28 13:01:12
2008-08-28 13:01:12 Networking: Connection Closed [0] with 0 pending bytes.
2008-08-28 13:01:12 nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261
2008-08-28 13:01:12
2008-08-28 13:01:12 Exiting normally.
2008-08-28 13:01:12 Cleanup 1
2008-08-28 13:01:12
2008-08-28 13:01:12 Cleanup 4
2008-08-28 13:01:12
2008-08-28 13:01:12 Cleanup 5
2008-08-28 13:01:12
2008-08-28 13:01:12 Cleanup 6
2008-08-28 13:01:12
2008-08-28 13:01:12 Cleanup 7
2008-08-28 13:01:12
2008-08-28 13:01:12 Cleanup 8
2008-08-28 13:01:12
2008-08-28 13:01:12 Cleanup 9
2008-08-28 13:01:12
2008-08-28 13:01:12 Cleanup 10
2008-08-28 13:01:12
2008-08-28 13:01:12 Resetting UI.
2008-08-28 13:01:12 Resetting character select UI.
2008-08-28 13:01:12 Resetting game UI.
2008-08-28 13:01:13 UI Reset.
2008-08-28 13:01:13 Cleanup 11
2008-08-28 13:01:13
2008-08-28 13:01:13 Picking a default resolution, desktop is 1280 x 800, 32 bits
2008-08-28 13:01:13 Ratio is 1.60
2008-08-28 13:01:13 Resolution selected 1280 x 800, 32 bits
2008-08-28 13:01:13 CRender::InitDevice: Using 32bit mode.
2008-08-28 13:01:13 CRender::InitDevice: Using vsync 0.
2008-08-28 13:01:13 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2008-08-28 13:01:13 CRender::InitDevice: HardwareTnL Enabled.
2008-08-28 13:01:13 Using hardware vertex shaders.
2008-08-28 13:01:13 Initializing render system.
2008-08-28 13:01:13 Trilinear Mipmapping available.
2008-08-28 13:01:13 Vertex Shader Version: 3.0
2008-08-28 13:01:13 Pixel Shader Version: 3.0
2008-08-28 13:01:13 Initializing engine internals.
2008-08-28 13:01:13 CRender::InitDevice completed successfully.
2008-08-28 13:01:13 Parsing INI file ./eqlsUIConfig.ini
2008-08-28 13:01:13 INI file ./eqlsUIConfig.ini loaded.
Here's one from a successful login:

Quote:
2008-08-28 13:08:59 Resetting game UI.
2008-08-28 13:08:59 UI Reset.
2008-08-28 13:08:59 Initializing UI.
2008-08-28 13:08:59 Initializing UI manager.
2008-08-28 13:08:59 Initializing fonts.
2008-08-28 13:08:59 Parsing UI XML.
2008-08-28 13:08:59 Parsing INI file .\UI_Greenmistlolz_OoH.ini
2008-08-28 13:08:59 INI file .\UI_Greenmistlolz_OoH.ini loaded.
2008-08-28 13:09:00 Loading default UI resources.
2008-08-28 13:09:00 Initializing game UI.
2008-08-28 13:09:01 Parsing INI file .\Greenmistlolz_OoH.ini
2008-08-28 13:09:01 INI file .\Greenmistlolz_OoH.ini loaded.
2008-08-28 13:09:01 Loading Journal.
2008-08-28 13:09:01 Journal loaded.
2008-08-28 13:09:02 Loading Icons.
2008-08-28 13:09:02 Resetting viewport.
2008-08-28 13:09:02 Game UI Initialized.
2008-08-28 13:09:02 Entering main loop.
2008-08-28 13:09:03 Loading game sounds.
2008-08-28 13:09:03 Requesting initialization data.
2008-08-28 13:09:03 DoMainLoop: just before first while(!ReadyEnterWorld).
2008-08-28 13:09:03 Zone Connect -- Received MSG_READY_ENTER_WORLD
2008-08-28 13:09:03 DoMainLoop: complete after first while(!ReadyEnterWorld).
2008-08-28 13:09:03 DoMainLoop: just before second while(!ReadyEnterWorld).
2008-08-28 13:09:03 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2008-08-28 13:09:03 Zone Connect -- Received MSG_READY_ENTER_WORLD
2008-08-28 13:09:03 DoMainLoop: completed second while(!ReadyEnterWorld).
2008-08-28 13:09:03 Setting up models.
2008-08-28 13:09:03 Setting up character.
2008-08-28 13:09:03 Activating music.
2008-08-28 13:09:03 Initialization complete.
2008-08-28 13:09:03 Entering main loop.
2008-08-28 13:09:03 Item done, MSG_WEATHER_EVENT received.
Anything obvious stick out? I don't imagine it's a connection issue, as this is happening even on the same LAN as the public server is hosted. It isn't confined to when I play from home. Also, the person I live with never experiences this issue, so I'd imagine it's something on my machine. However, I'm trying to figure if it's anything I'm capable of changing.

Thanks for any ideas, folks.
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  #2  
Old 08-28-2008, 01:42 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Make sure your servers database is set to public if you're using Doodmans loggin or MiniLogin if you're using the LAN loggin. - I actually was logging in with reverse settings, but verry slow (took me a while to realize what I did)!
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  #3  
Old 08-28-2008, 01:49 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

It's a public server, but I'm playing from the office where it's hosted. Server's up and running fine, and I don't ever have an actual connection issue to it, is all that I was trying to explain. Logged in now with a 19ms ping, for example.

I just can't figure out why it crashes like that maybe 50% of the time, whether I play from here or home or anywhere.
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  #4  
Old 08-28-2008, 10:50 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

"64-bit Vista Ultimate, 4 gigs of RAM, 2.10 GHz dual-core AMD"

Those are the stats of the server? I am not OS bashing, but most likely it is either a Dual Core or Vista issue. Maybe you can start the server in Compatibility mode lol. What version of the emu are you running?
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  #5  
Old 08-29-2008, 07:46 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

No, no, sorry. This is a client issue, those are the stats of my laptop. The server is running Windows Server 2003, the server is fine =P This is entirely a client issue on my end, haha.
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