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Old 05-28-2009, 08:02 PM
501st
Sarnak
 
Join Date: Jan 2009
Location: Virginia
Posts: 51
Default SoF Mob sounds

Hello . I've made a discovery that is honestly simply cosmetic however i have searched the forums time and time again and even Googled this and no luck as to a solution so i figured i would post it in case either no one has seen this yet or i missed something. ;P

When working on my private server i began tooling around with SoF client mobs in older zones i came across a small glitch. When placing mobs that are new to the SoF client (anything post-DoD expansion) the models all worked fine, in a word "perfect" except for one problem relating only to mobs spawned from Secrets of Faydwer Expansion models (Flying Steamworks, new Wyverns, Wereorcs etc) while these models functioned perfectly, they were animated and they moved, fought and died exactly as they should and could even be properly force loaded into older zones they had one major flaw, they had zero sound. No combat sounds, no death sounds, no stand-by sounds. Curious as to whether this was because they weren't in zones they were supposed to be i created a test mob in dragonscale (the flying steamwork specifically if it matters lol) and it to had no sound.

Is this a new problem or is there something i missed? Like i said anything from TBS expansion down works fine this only happens with SoF expansion mobs. i'm wondering if it's related to the fact that a fresh install of SoF has missing files. I know Trevius fixed the zonename_chr.txt file issue in a previous post but iirc wasn't there environment sound files missing as well? Could that be the issue?
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