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  #1  
Old 12-09-2010, 11:16 AM
toad
Fire Beetle
 
Join Date: Mar 2003
Posts: 26
Default Server Connection Issues

I think Claw and I need our own support group for a while....


Ok, i have my servers setup. startup.bat appears to work ok (world server stops at starting zone dynamic_05)

within my network, i can log into the login server, and i can see my server in the list, but i can not connect to it. I get the message saying the server connection may be interrupted or i need to repatch.

as a note, i have a login server and a seperate dedicated DB server. Since i can login, i'm pretty sure all the connections back to the DB are working.

Any Ideas?
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  #2  
Old 12-09-2010, 11:22 AM
Chanus
Hill Giant
 
Join Date: Oct 2010
Posts: 123
Default

Are you getting an Error Code?

If it's 1017 (I think that's the number), you may need to reinstall your game client (not the server, but Everquest itself). The only changes you should make to a fresh install (of Titanium or Secrets of Faydwer at least) are to move nektulos.eqg and lavastorm.eqg to a backup folder, and make sure your eqgame.exe shortcut has patchme on the end of it.

(Properties > Target: "C:\...\Everquest\eqgame.exe" patchme) (include the quotes)

If your client gets patched it won't be able to connect.
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  #3  
Old 12-09-2010, 11:29 AM
toad
Fire Beetle
 
Join Date: Mar 2003
Posts: 26
Default

ok i moved those two files to a seperate folder (that wasn't listed in the wiki... is it actually required?).
Get error 1017. Cannot login to the everquest server. you may need to re-run the update patch. repeatedly seing this message indicates a loss of connectivity to the patch server. this is usually temporary.

The game client is a fresh install, just done today on a machine that has never had EQ on it.
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  #4  
Old 12-09-2010, 11:57 AM
Chanus
Hill Giant
 
Join Date: Oct 2010
Posts: 123
Default

Hmm... just to make sure you're connecting to the right thing, your eqhost.txt (C:\...\Everquest\eqhost.txt) file should say this:

Code:
[LoginServer]
Host=eqemulator.net:5998
and nothing else.

Moving those files lets you enter those zones. There's an incompatibility between the installed versions and the playable versions (which are .s3d files). If you don't move them out of your directory, you'll zone in and just be falling through blackness.
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  #5  
Old 12-09-2010, 11:57 AM
Chanus
Hill Giant
 
Join Date: Oct 2010
Posts: 123
Default

Unless you're connecting to your own server, in which case it should say:

Code:
[LoginServer]
Host=127.0.0.1:5999
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  #6  
Old 12-09-2010, 12:03 PM
toad
Fire Beetle
 
Join Date: Mar 2003
Posts: 26
Default

my host file points to the login server.

192.168.254.20:5998

i can get past the login screen to the server select screen, so my client is looking to the right place. there just seems to be some disconnect to accessing the world.
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  #7  
Old 12-09-2010, 12:14 PM
Chanus
Hill Giant
 
Join Date: Oct 2010
Posts: 123
Default

Oh right, you've got a separate server set up.

Are you connecting over LAN or wireless, or how? The problem might be with port forwarding if it's wireless. You'd need to set your wireless router to allow traffic on port 5998 (I think)... but that's into territory I don't know much about.
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  #8  
Old 12-09-2010, 12:15 PM
toad
Fire Beetle
 
Join Date: Mar 2003
Posts: 26
Default

i'm still testing inside the internal network, so no firewall and no port forwarding needed. That will be an issue after i get it working internally
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  #9  
Old 12-09-2010, 12:20 PM
Chanus
Hill Giant
 
Join Date: Oct 2010
Posts: 123
Default

Humm... I'm at a loss.

That Error: 1017 usually means you have a problem with the client and reinstalling usually fixes it. Do you have a dbg.txt in your C:\...\Everquest\Logs directory? What does it say (I'm not sure if one would be generated just at server select).
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  #10  
Old 12-09-2010, 12:33 PM
toad
Fire Beetle
 
Join Date: Mar 2003
Posts: 26
Default

There is a good call!

from the dbg.txt file :

[Thu Dec 09 10:26:56 2010]00035:Networking: using port [61593].
[Thu Dec 09 10:26:56 2010]00036:Networking: Connection Established [1]
[Thu Dec 09 10:27:56 2010]00037:*** WorldAuthenticate. Error connecting to :9000 [clientisconnectReasonConnectFail,serverisconne ctReasonNone]

[Thu Dec 09 10:27:56 2010]00038:Networking: Connection Closed [0] with 0 pending bytes.
[Thu Dec 09 10:27:56 2010]00039:*** ERROR: WorldAuthenticate has failed after attempting to connect.


so it looks like when passing my creds to the world server (ie, the EQ DB) it said denied me access, which makes sense because i don't think i have an account on the EQ DB. Did i miss a step that tells me how to create an account on the EQ DB? I ran the player .sql import, but that was against the login server DB....

Quote:
Originally Posted by Chanus View Post
Humm... I'm at a loss.

That Error: 1017 usually means you have a problem with the client and reinstalling usually fixes it. Do you have a dbg.txt in your C:\...\Everquest\Logs directory? What does it say (I'm not sure if one would be generated just at server select).
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  #11  
Old 12-09-2010, 12:38 PM
Chanus
Hill Giant
 
Join Date: Oct 2010
Posts: 123
Default

If you can log in to Server Select, you should be fine in that regard. It seems there's something your server doesn't like about your client, but I don't know what that would be. I'm only an Apprentice Guru at this point :P

I would check your ...\eqemu\logs folder (on the server end, wherever it is you put your server should have a \logs directory also) and see if you can determine where your server is rejecting the client.
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  #12  
Old 12-09-2010, 01:23 PM
toad
Fire Beetle
 
Join Date: Mar 2003
Posts: 26
Default

ok here are some errors i noticed

could not load eqtime file eqtime.cfg

unable to real perl file 'plugin.pl'
unable to real perl file 'commands.pl'

i think the perl commands are from trying to login to the server, so that's the first place i think i need to start.

the files reside in the eqemu\defaults folder. should they be in the root of eqemu?
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  #13  
Old 12-09-2010, 01:38 PM
Chanus
Hill Giant
 
Join Date: Oct 2010
Posts: 123
Default

I know the eqtime.cfg error can be ignored. I don't think it's actually used anymore.

I've seen the other two errors, but I don't know if they actually matter either. I've seen them in my server's logs, but everything runs fine... so those may all be red herrings, unfortunately :\

When you try to connect to the server from server select, watch the CMD windows where your server is running if you can and see what it says. Should be in the main server window, not world or zone, where you want to look I think.
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  #14  
Old 12-09-2010, 01:43 PM
Lillu
Hill Giant
 
Join Date: Sep 2008
Posts: 204
Default

Quote:
Originally Posted by toad View Post
unable to real perl file 'plugin.pl'
unable to real perl file 'commands.pl'

i think the perl commands are from trying to login to the server, so that's the first place i think i need to start.

the files reside in the eqemu\defaults folder. should they be in the root of eqemu?
just put a blank 'plugin.pl' and 'commands.pl' to your eqemu root to eliminate that error.
__________________
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  #15  
Old 12-09-2010, 03:21 PM
toad
Fire Beetle
 
Join Date: Mar 2003
Posts: 26
Default

The only window that reacts to my login attempt is the login server window.

it shows me log in, it shows the "Play Everquest Request" and sending "play everquest response" then says

removed credential for account 2
there are 0 credential records

sending client auth

client connection closed


btw, should i have more then 5 zones?


Quote:
Originally Posted by Chanus View Post
I know the eqtime.cfg error can be ignored. I don't think it's actually used anymore.

I've seen the other two errors, but I don't know if they actually matter either. I've seen them in my server's logs, but everything runs fine... so those may all be red herrings, unfortunately :\

When you try to connect to the server from server select, watch the CMD windows where your server is running if you can and see what it says. Should be in the main server window, not world or zone, where you want to look I think.
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