Melee "accuracy" could be adjusted by the rule NPCBonusHitChance,
or HitFallOffMinor / HitFallOffModerate / HitFallOffMajor
or HitBonusPerLevel
Or WeaponSkillFalloff.
Look in attack.cpp to see how these are used, or fiddle with the values in the database and see if you like the results.
PS: I built an EQ combat simulation by ripping similar code out of EQEmu. I have some interesting observations,
and I'm trying to figure if they are EQEmu-specific, EQ-specific, or general truths. One day I hope to write this up,
I'm sitting on 300+GB of raw data and waiting for my employer to finish 'negotiating' their Mathematica license.
I'll be really really sad if things turn out to be EQEmu-specific.
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