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Old 02-18-2015, 09:21 AM
Nibiuno
Hill Giant
 
Join Date: Mar 2010
Posts: 101
Default Using a quest to change special_abilities on an NPC

Is it possible to change the special_abilities a NPC has during a fight on a timer? Ive tried a few different ways in LUA and nothing is working.

Id like to be able to make a NPC immune to magic or melee based on a timer or proximity.
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  #2  
Old 02-18-2015, 09:45 AM
Nibiuno
Hill Giant
 
Join Date: Mar 2010
Posts: 101
Default

Nevermind.

Had to put the values in "" like this:

e.self:ModifyNPCStat("special_abilities", "1,1^5,1^20")
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