Spawngroup.despawn +
I would like to stop the despawning of certain npcs in various zones. Primarily the common npcs which may have a named in the spawnentry rotation. The idea is to have player action create the spawning of named mobs within a spawngroup.
I have some uncertainty on the function of (or how it works) `spawngroup.despawn` and `spawngroup.despawn_timer`. The wiki states `despawn` is "The despawn timer, in seconds, of the spawn group" and `despawn_timer` is "The despawn timer, in milliseconds, of the spawn group."
The despawn value seems more like hours and the despawn_timer? I don't know how that fits into this.
I figure setting despawn value to 0 will stop the despawning of that spawngroup and this is fine. I'm seeking clarification on the two despawn columns so I don't unintentionally screw things up and can utilize it's functionality in the future.
Thanks
EDIT: Please tell me what you think the value of having npcs despawn. I've thought of something like an "organic changing zone", to guarantee an npc will eventually spawn or to mess with trackers. Is there something I am missing?
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