Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-09-2015, 03:05 AM
AdrianD
Discordant
 
Join Date: Dec 2013
Posts: 297
Default Spawngroup.despawn +

I would like to stop the despawning of certain npcs in various zones. Primarily the common npcs which may have a named in the spawnentry rotation. The idea is to have player action create the spawning of named mobs within a spawngroup.

I have some uncertainty on the function of (or how it works) `spawngroup.despawn` and `spawngroup.despawn_timer`. The wiki states `despawn` is "The despawn timer, in seconds, of the spawn group" and `despawn_timer` is "The despawn timer, in milliseconds, of the spawn group."

The despawn value seems more like hours and the despawn_timer? I don't know how that fits into this.

I figure setting despawn value to 0 will stop the despawning of that spawngroup and this is fine. I'm seeking clarification on the two despawn columns so I don't unintentionally screw things up and can utilize it's functionality in the future.

Thanks

EDIT: Please tell me what you think the value of having npcs despawn. I've thought of something like an "organic changing zone", to guarantee an npc will eventually spawn or to mess with trackers. Is there something I am missing?
Reply With Quote
  #2  
Old 09-09-2015, 08:08 AM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

Quote:
I figure setting despawn value to 0 will stop the despawning of that spawngroup and this is fine.
I can confirm that this is correct. 2 will cause the mobs to respawn on the timer and 0 will disable it.
Reply With Quote
  #3  
Old 09-09-2015, 08:31 AM
AdrianD
Discordant
 
Join Date: Dec 2013
Posts: 297
Default

Thanks. It makes sense now. Despawn is the switch and despawn_timer is, well, the timer, in seconds. The wiki made me more confused than I already was.
Reply With Quote
  #4  
Old 09-10-2015, 01:39 AM
AdrianD
Discordant
 
Join Date: Dec 2013
Posts: 297
Default

Final question on this topic, hopefully.

If despawn = 2 turns it on what does despawn = 4 do that is different? (or any other value besides 0)

Thanks
Reply With Quote
  #5  
Old 09-10-2015, 03:46 AM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

0 - None
1 - Repop
2 - Repop using timer
3 - Depop
4 - Depop using timer
Reply With Quote
  #6  
Old 09-10-2015, 03:59 AM
AdrianD
Discordant
 
Join Date: Dec 2013
Posts: 297
Default

Awesome, thank you sir.
Reply With Quote
  #7  
Old 09-10-2015, 10:21 AM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,594
Default

Updated the page accordingly: http://wiki.eqemulator.org/p?spawngroup
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:32 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3