How do you think about altering the path of the Emulator?
Following the success of the THJ server, the lack of updates from DBG to make their TLPs more appealing, and the growing demand for an EverQuest experience tailored toward solo players or small groups, it might be worth considering the implementation of THJ’s core concept: combining multiple classes into one character.
One possible approach could be a server setting that allows players to choose how many classes they wish to combine.
Additionally, a second idea could involve introducing a dynamic difficulty system—perhaps with selectable modes such as Easy, Medium, and Hard—or even an option to scale raid encounters to suit groups ranging from one to six players.
I would suggest integrating these features directly into the core EverQuest emulator, making them available for all future custom servers to build upon.
I must admit, I don’t have enough technical insight into content tuning, but I believe these ideas could lead to a more flexible and engaging gameplay experience.
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