A GuildWars PvP Server
Permanent, long-term Kunark. Modern PEQ Server with TAKP patched in for revamped zones (Droga, Runnyeye, Cazic-Thule, Lavastorm, Hole, Veeshanpeak) etc.
Highly accelerated EXP(4x), boxing allowed, content is 100% replica of Red99.
Easier Mechanics - Aggro range is lower, MR on mobs is low, Charm is full duration no breaks, Pacify is unresistable. Designed to compensate for low-pop could be turned up if necessary.
Legacy items are in for all of Classic / Kunark.
Very Classic / Red99 feel, tons of time spent making the content classic. Out of era objects, textures, item enhancements, items, mobs. Tons of time making sure things are functional and tested, with only the end-game really left.
Variance of 24 hours on all 7 day Kunark Raid mobs, designed to give smaller guilds a chance to compete if it ever became congested working as PVP windows for certain zones, and making the times more random.
Tons of experience in EQEMU PVP, and Live PVP. Capable of doing anything in-game almost, path grids, quests, scripts, npcs, spawnpoints/groups, loot tables. Almost anything that doesn't involve changing source code but I have a guy that can do that too.
Features of the Box I might have not talked about.
- Yellow Text
- Leaderboard
- Classic Spell Particles and Cast animations
- Classic Skeletons Wolves Snakes
- Classic Spell Gem Icons in your book and spell bar
What is required to play here.
- Titanium with P99 spell files. The same P99 client you use can be used for our server.
You still need to delete Lavastorm.eqg, Nektulos.eqg and Arena.eqg from your Titanium Folder.
Source Code changes to Melee have been done, it feels like PVPing on Red99, so everything should feel and match Red99, except the features I listed above about agro range, MR, Charm, Paci. The actual combat will feel like Red99.
I lived it on Live, I lived it on Red99, this box will be long term permanent Kunark. I work on it daily, most of the testing was done by myself but I can fix anything that gets discovered.
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