Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 476 to 500 of 500
Search took 0.04 seconds; generated 40 minute(s) ago.
Search: Posts Made By: trevius
Forum: Development::Development 04-14-2012, 02:21 AM
Replies: 69
Views: 75,310
Posted By trevius
It appears all of that is being caused by the new...

It appears all of that is being caused by the new packet/opcode you added. We need to identify some of those fields so we know what to set them all to for enabling everything as it should be. Until...
Forum: Development::Development 04-13-2012, 09:12 AM
Replies: 69
Views: 75,310
Posted By trevius
Yes, you need to uncomment 2 lines of code in...

Yes, you need to uncomment 2 lines of code in patches.cpp, which is mentioned in at the bottom of the first post in this thread.
Forum: General::General Discussion 04-13-2012, 09:06 AM
Replies: 6
Views: 5,841
Posted By trevius
Well, it all depends on how much time I have to...

Well, it all depends on how much time I have to work on it, and if more people start helping. Though, most of the basics are already functional. You can get in and do normal combat and casting and...
Forum: Development::Development 04-13-2012, 04:40 AM
Replies: 69
Views: 75,310
Posted By trevius
I haven't tested it yet, but I doubt you broke...

I haven't tested it yet, but I doubt you broke items. You only added comments to them, so there shouldn't be any issues. It is probably a x64 issue with your server.

*EDIT*

I think I got the...
Forum: General::General Discussion 04-13-2012, 04:28 AM
Replies: 6
Views: 5,841
Posted By trevius
I may be wrong, but I think he was asking about...

I may be wrong, but I think he was asking about which clients are compatible with EQEmu. If so, it they are listed here:

http://www.eqemulator.org/wiki/wikka.php?wakka=PlayGuide

Though, we are...
Forum: Development::Development 04-13-2012, 01:35 AM
Replies: 69
Views: 75,310
Posted By trevius
No, not unless you know how to read through...

No, not unless you know how to read through packets and figure out packet structures, opcodes and do encodes/decodes. Though, you can always start learning at any time. I learned how to do it...
Forum: Spell Support 04-13-2012, 01:31 AM
Replies: 14
Views: 11,506
Posted By trevius
It is here: ...

It is here:

http://code.google.com/p/projecteqemu/source/search?q=SE_BardAEDot&origq=SE_BardAEDot&btnG=Search+Trunk

Click the one at line 2947 of spell_effects.cpp.
Forum: General::General Discussion 04-11-2012, 11:35 PM
Replies: 9
Views: 7,142
Posted By trevius
Another option that may be available soon to...

Another option that may be available soon to players is to use a fully patched F2P client. I have been doing some work to make the new client compatible with EQEmu in this thread:
...
Forum: Development::Development 04-11-2012, 11:34 PM
Replies: 69
Views: 75,310
Posted By trevius
There is a new patch from Live with a build date...

There is a new patch from Live with a build date of April 10th. I checked and it looks like they didn't change very much. The current VoA build for the emu is still as functional with the new...
Forum: Support::Windows Servers 04-11-2012, 08:27 PM
Replies: 3
Views: 6,025
Posted By trevius
No, nothing like that exists, so you would need...

No, nothing like that exists, so you would need to modify the source and/or deal with some zone flagging and perl scripts to handle that.
Forum: Spell Support 04-11-2012, 03:33 AM
Replies: 14
Views: 11,506
Posted By trevius
I think they should be working. Maybe they just...

I think they should be working. Maybe they just aren't showing up on the client properly. Have you tried checking #mystats or #myskills to see if the server is seeing something different than what...
Forum: Development::Tools 04-10-2012, 04:15 AM
Replies: 103
Sticky: AllaClone 2.0
Views: 344,960
Posted By trevius
Yeah, I am sure there would be more updates if I...

Yeah, I am sure there would be more updates if I wasn't so easily distracted or busy with RL stuff most of the time :P Been working on the VoA/Live client a bit and will be doing some more work on...
Forum: Development::Development 04-10-2012, 04:09 AM
Replies: 69
Views: 75,310
Posted By trevius
I am not really sure what the plan is for this...

I am not really sure what the plan is for this client. I don't really think we have enough active devs interested in maintaining a client that keeps up with Live patching. Though, with some recent...
Forum: Development::Development 04-10-2012, 04:09 AM
Replies: 69
Views: 75,310
Posted By trevius
VoA Development Tracking

This thread was created to help keep track of the development of the Veil of Alaris client. Currently, we are working on the client that has a build date of March 21st 2012. This is likely to...
Forum: Support::General Support 04-09-2012, 08:35 PM
Replies: 4
Views: 5,742
Posted By trevius
Non-sarcastic explanation: They do it to...

Non-sarcastic explanation:

They do it to improve performance. Limiting the number of models that are loaded globally reduces the time it takes to get logged into character select. It also...
Forum: Development::Development 04-07-2012, 06:24 PM
Replies: 53
Views: 51,654
Posted By trevius
Thanks Derision, that all looks really good. ...

Thanks Derision, that all looks really good.

I got normal item slots figured out and a function made for VoA conversion to Titanium. I still need to make the one for the other way around. I also...
Forum: Development::Development 04-07-2012, 05:25 AM
Replies: 53
Views: 51,654
Posted By trevius
OK, I got it committed if anyone wants to play...

OK, I got it committed if anyone wants to play around with it or maybe work on some stuff. See the changelog for a few notes on how to enable VoA and also what not to do (like test in a zone empty...
Forum: Development::Development 04-07-2012, 03:48 AM
Replies: 53
Views: 51,654
Posted By trevius
Noport, that is because HoT and VoA are the same...

Noport, that is because HoT and VoA are the same client on Live. No matter what expansions you own or do not own, there is no difference in clients when you are fully patched to Live. If you are...
Forum: Development::Development 04-06-2012, 03:22 AM
Replies: 53
Views: 51,654
Posted By trevius
I spent a day working on VoA just to have...

I spent a day working on VoA just to have something prepared in case Steam gets a new VoA client sometime soon.

I wrote a couple of scripts that make updating our patch_<expansion>.conf files a...
Forum: Support::Windows Servers 04-04-2012, 10:36 PM
Replies: 3
Views: 7,581
Posted By trevius
If you are running on a different source code...

If you are running on a different source code revision than the DB was from, you are most likely missing some SQL, specifically this:
...
Forum: Development::Tools 04-04-2012, 01:09 PM
Replies: 103
Sticky: AllaClone 2.0
Views: 344,960
Posted By trevius
Well, the dynamic tooltip stuff isn't released...

Well, the dynamic tooltip stuff isn't released yet. It still needs a couple of minor changes. For one thing, it currently looks for an IP address in the URL instead of a domain name. I just need...
Forum: Development::Tools 04-04-2012, 12:35 PM
Replies: 63
Views: 191,817
Posted By trevius
I see you are using the buttons I made for...

I see you are using the buttons I made for GeorgeS. If you want to make buttons easier, you can have them in the original format including the PSD (photoshop) files I made them from.

Here is the...
Forum: Support::General Support 04-04-2012, 11:40 AM
Replies: 2
Views: 4,973
Posted By trevius
Please stop posting bug reports here. Post them...

Please stop posting bug reports here. Post them on the p99 server forums. This site is not affiliated with any individual servers like that, it is for general EQEmu stuff. Your issues are...
Forum: Support::General Support 04-04-2012, 08:55 AM
Replies: 2
Views: 6,048
Posted By trevius
This is not a bug. There are different...

This is not a bug.

There are different settings for allowing binding to a zone. One of them is to allow any class to be bound to a zone (such as in a city). Another setting will only allow you...
Forum: Support::Windows Servers 04-04-2012, 07:44 AM
Replies: 4
Views: 6,500
Posted By trevius
That should have worked. Try this: #spawn...

That should have worked. Try this:

#spawn Test

/target Test

#npcspawn create

See if that NPC remains or not (it should). If so, the add command should work fine on your other NPC,...
Showing results 476 to 500 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 06:09 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3