EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 5 of 20
<
1
2
3
4
5
6
7
8
9
15
>
Last
»
Showing results 101 to 125 of 500
Search took
0.02
seconds; generated 97 minute(s) ago.
Search:
Posts Made By:
ChaosSlayer
Forum:
Quests::Q&A
02-03-2009, 01:55 PM
Replies:
23
Turn in 3 items for a class-specific weapon
Views:
13,105
Posted By
ChaosSlayer
I hardly see anything "crude" there Trev =P Its...
I hardly see anything "crude" there Trev =P
Its a simple and well writen out quest code =)
For the purpose of this thread this is the only part truly needed:
sub EVENT_ITEM {
if...
Forum:
Development::Feature Requests
02-02-2009, 11:11 AM
Replies:
2
AA Quest Commands
Views:
7,912
Posted By
ChaosSlayer
yes with this fetaure _ I will be able to turn...
yes with this fetaure _ I will be able to turn AAXXP OFF, and only reward players with AAs via non-repeatable quests - then they will be hard pressed to how to spent them
Forum:
Development::Feature Requests
02-01-2009, 11:33 PM
Replies:
3
Item Wear and Tear
Views:
6,365
Posted By
ChaosSlayer
but will you show this on CLIENT? on eq2/wow/d2 -...
but will you show this on CLIENT? on eq2/wow/d2 - when you inspect the item - it tells you - durability left x%
eq1 client does not have this coded in
unless you want soemthign simular to...
Forum:
Development::Feature Requests
02-01-2009, 11:12 PM
Replies:
3
Item Wear and Tear
Views:
6,365
Posted By
ChaosSlayer
more like EQ2 then, but I doubt you will ever see...
more like EQ2 then, but I doubt you will ever see this implemented.
First of all, all the die-hard hard core eq fans gona scream "its NOT live-like" and then they will want to burn you at the...
Forum:
Quests::Q&A
02-01-2009, 06:15 PM
Replies:
12
AA merchant
Views:
9,007
Posted By
ChaosSlayer
this perhaps coudl be a great feature request for...
this perhaps coudl be a great feature request for our Devs:
quest command to give, remove or reset known AAs from a player (clean reset as well as reset with giving spent AAs as unspent) wihout...
Forum:
Development::Feature Requests
02-01-2009, 06:15 PM
Replies:
2
AA Quest Commands
Views:
7,912
Posted By
ChaosSlayer
this perhaps coudl be a great feature request for...
this perhaps coudl be a great feature request for our Devs:
quest command to give, remove or reset known AAs from a player (clean reset as well as reset with giving spent AAs as unspent) wihout...
Forum:
Quests::Q&A
02-01-2009, 06:07 PM
Replies:
12
AA merchant
Views:
9,007
Posted By
ChaosSlayer
wasn't there a comand just to give X number of...
wasn't there a comand just to give X number of AAs to a player?
Forum:
Support::General Support
02-01-2009, 06:04 PM
Replies:
4
Red Sky in Old Lavastorm
Views:
5,940
Posted By
ChaosSlayer
well from I have seen the sky texture is...
well from I have seen the sky texture is hardcoded into zone files
you can either set it to be default texture or set it to 0 and just play with fog color - from my experiments you cannot give zone...
Forum:
Support::General Support
02-01-2009, 04:13 PM
Replies:
4
Red Sky in Old Lavastorm
Views:
5,940
Posted By
ChaosSlayer
try this and tell me if this works: set sky...
try this and tell me if this works:
set sky to 0 (no sky texture)
then set color of fog to Red= 255 and blue and green to 0
logicly this should paint sky into color of fog which in this case...
Forum:
Development::Feature Requests
01-31-2009, 08:42 PM
Replies:
8
Way to mass weaken monsters
Views:
7,377
Posted By
ChaosSlayer
you can't realy make this more simpler other than...
you can't realy make this more simpler other than editing specific mob by hand
if you WANT to affect 100s of mobs at same time- you will have to enter crap load of spec data anyway - which means...
Forum:
Development::Feature Requests
01-31-2009, 07:41 PM
Replies:
8
Way to mass weaken monsters
Views:
7,377
Posted By
ChaosSlayer
I don't think this belongs in Feature Request...
I don't think this belongs in Feature Request section - more like in "working with mysql" =P
update peq.npctypes set hp=level*10;
this will set hp of a mob =lev*10 for all mobs in db
you can...
Forum:
Support::Windows Servers
01-31-2009, 07:35 PM
Replies:
16
Custom adventure merchant
Views:
9,544
Posted By
ChaosSlayer
make sure that NPC you using for this has his...
make sure that NPC you using for this has his Globals flag turned on - look into npctypes table - there is a collumn like that there - wihout it NPC will not properly store and remember global...
Forum:
Support::Windows Servers
01-31-2009, 12:25 AM
Replies:
16
Custom adventure merchant
Views:
9,544
Posted By
ChaosSlayer
this can go onto ANY npc (except a banker cuase...
this can go onto ANY npc (except a banker cuase you cannot give things to a banker)
you see where npc tells you how much it cost to cast a spell?
you can price your armor/weapon in same way
so...
Forum:
Support::Windows Servers
01-31-2009, 12:18 AM
Replies:
5
Increasing damage of all spells
Views:
6,345
Posted By
ChaosSlayer
download the source code =) and NOTE - if you...
download the source code =)
and NOTE - if you change anything there you will have to recompile it - which means you will also need your own C Compiler compateable with this code
AND you will...
Forum:
Support::Windows Servers
01-30-2009, 10:11 PM
Replies:
16
Custom adventure merchant
Views:
9,544
Posted By
ChaosSlayer
I can't seem to find the original but here is my...
I can't seem to find the original but here is my copy
use this as a base but convert from using plat to using items and giving items instead of casting spells
credit card system
Forum:
General::Server Discussion
01-30-2009, 09:42 PM
Replies:
174
open beta testing for classic legit pve
Views:
143,750
Posted By
ChaosSlayer
nobilg! :grin:
nobilg! :grin:
Forum:
Support::Windows Servers
01-30-2009, 09:40 PM
Replies:
16
Custom adventure merchant
Views:
9,544
Posted By
ChaosSlayer
thats what I ment. The Credit System quest write...
thats what I ment. The Credit System quest write up using actual plat but it can be easily changed to use items instead
Forum:
Support::Windows Servers
01-30-2009, 08:31 PM
Replies:
10
modifying loading text
Views:
7,905
Posted By
ChaosSlayer
when you zone in a name of the zone appears in 2...
when you zone in a name of the zone appears in 2 places - in the middle of screen and in your text box.
what it says in the text box can easily be changed in the DB zone table.
the thing in the...
Forum:
Support::Windows Servers
01-30-2009, 07:04 PM
Replies:
16
Custom adventure merchant
Views:
9,544
Posted By
ChaosSlayer
you can set up sort of work aroudn using quest...
you can set up sort of work aroudn using quest globals system
when you give new currency items to an npc- you get your credit score
when npc gives you something - its value substracted from your...
Forum:
Support::Windows Servers
01-29-2009, 07:42 PM
Replies:
12
my friends cant connect
Views:
6,904
Posted By
ChaosSlayer
could be cuase of your ports are blocked I am...
could be cuase of your ports are blocked
I am no expert at port opening but search the forums to see how to open them
Forum:
Development::GeorgeS's Tools
01-29-2009, 12:45 PM
Replies:
2
Tradeskill Editor
Views:
6,840
Posted By
ChaosSlayer
bump! :cool:
bump! :cool:
Forum:
Support::Windows Servers
01-28-2009, 01:29 AM
Replies:
5
Increasing damage of all spells
Views:
6,345
Posted By
ChaosSlayer
not realy a solution but - don't improve melee...
not realy a solution but - don't improve melee weapons then spells will remain in balance :D
Forum:
Development::Development
01-26-2009, 02:11 AM
Replies:
254
Starting Work on SoF Opcodes/Structs
Views:
204,627
Posted By
ChaosSlayer
would actualy be nice to have eq2 style local...
would actualy be nice to have eq2 style local respawn spots
Forum:
Development::Feature Requests
01-26-2009, 01:03 AM
Replies:
12
Reverse Procs
Views:
9,946
Posted By
ChaosSlayer
so guys- I hear that reverse procs working now?...
so guys- I hear that reverse procs working now? At least Skin of Reptile does on StormHeaven server
when did this got fixed?
Also - who ever fixed it - did you MAKE SURE that this ALSO works with...
Forum:
Spell Support
01-25-2009, 08:05 PM
Replies:
3
Looking for support with spells and some editing
Views:
6,514
Posted By
ChaosSlayer
the way dmg of a spell is done is that 1st number...
the way dmg of a spell is done is that 1st number represenst initial minimal dmg (always in negative) and 2nd number represent MAX posible dmg (in positive) spell can scale up to given the formula
...
Showing results 101 to 125 of 500
Page 5 of 20
<
1
2
3
4
5
6
7
8
9
15
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
02:44 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3