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Forum: Quests::Q&A 02-03-2009, 01:55 PM
Replies: 23
Views: 13,105
Posted By ChaosSlayer
I hardly see anything "crude" there Trev =P Its...

I hardly see anything "crude" there Trev =P
Its a simple and well writen out quest code =)

For the purpose of this thread this is the only part truly needed:



sub EVENT_ITEM {

if...
Forum: Development::Feature Requests 02-02-2009, 11:11 AM
Replies: 2
Views: 7,912
Posted By ChaosSlayer
yes with this fetaure _ I will be able to turn...

yes with this fetaure _ I will be able to turn AAXXP OFF, and only reward players with AAs via non-repeatable quests - then they will be hard pressed to how to spent them
Forum: Development::Feature Requests 02-01-2009, 11:33 PM
Replies: 3
Views: 6,365
Posted By ChaosSlayer
but will you show this on CLIENT? on eq2/wow/d2 -...

but will you show this on CLIENT? on eq2/wow/d2 - when you inspect the item - it tells you - durability left x%

eq1 client does not have this coded in
unless you want soemthign simular to...
Forum: Development::Feature Requests 02-01-2009, 11:12 PM
Replies: 3
Views: 6,365
Posted By ChaosSlayer
more like EQ2 then, but I doubt you will ever see...

more like EQ2 then, but I doubt you will ever see this implemented.

First of all, all the die-hard hard core eq fans gona scream "its NOT live-like" and then they will want to burn you at the...
Forum: Quests::Q&A 02-01-2009, 06:15 PM
Replies: 12
Views: 9,007
Posted By ChaosSlayer
this perhaps coudl be a great feature request for...

this perhaps coudl be a great feature request for our Devs:

quest command to give, remove or reset known AAs from a player (clean reset as well as reset with giving spent AAs as unspent) wihout...
Forum: Development::Feature Requests 02-01-2009, 06:15 PM
Replies: 2
Views: 7,912
Posted By ChaosSlayer
this perhaps coudl be a great feature request for...

this perhaps coudl be a great feature request for our Devs:

quest command to give, remove or reset known AAs from a player (clean reset as well as reset with giving spent AAs as unspent) wihout...
Forum: Quests::Q&A 02-01-2009, 06:07 PM
Replies: 12
Views: 9,007
Posted By ChaosSlayer
wasn't there a comand just to give X number of...

wasn't there a comand just to give X number of AAs to a player?
Forum: Support::General Support 02-01-2009, 06:04 PM
Replies: 4
Views: 5,940
Posted By ChaosSlayer
well from I have seen the sky texture is...

well from I have seen the sky texture is hardcoded into zone files
you can either set it to be default texture or set it to 0 and just play with fog color - from my experiments you cannot give zone...
Forum: Support::General Support 02-01-2009, 04:13 PM
Replies: 4
Views: 5,940
Posted By ChaosSlayer
try this and tell me if this works: set sky...

try this and tell me if this works:

set sky to 0 (no sky texture)
then set color of fog to Red= 255 and blue and green to 0

logicly this should paint sky into color of fog which in this case...
Forum: Development::Feature Requests 01-31-2009, 08:42 PM
Replies: 8
Views: 7,377
Posted By ChaosSlayer
you can't realy make this more simpler other than...

you can't realy make this more simpler other than editing specific mob by hand

if you WANT to affect 100s of mobs at same time- you will have to enter crap load of spec data anyway - which means...
Forum: Development::Feature Requests 01-31-2009, 07:41 PM
Replies: 8
Views: 7,377
Posted By ChaosSlayer
I don't think this belongs in Feature Request...

I don't think this belongs in Feature Request section - more like in "working with mysql" =P

update peq.npctypes set hp=level*10;

this will set hp of a mob =lev*10 for all mobs in db

you can...
Forum: Support::Windows Servers 01-31-2009, 07:35 PM
Replies: 16
Views: 9,544
Posted By ChaosSlayer
make sure that NPC you using for this has his...

make sure that NPC you using for this has his Globals flag turned on - look into npctypes table - there is a collumn like that there - wihout it NPC will not properly store and remember global...
Forum: Support::Windows Servers 01-31-2009, 12:25 AM
Replies: 16
Views: 9,544
Posted By ChaosSlayer
this can go onto ANY npc (except a banker cuase...

this can go onto ANY npc (except a banker cuase you cannot give things to a banker)

you see where npc tells you how much it cost to cast a spell?
you can price your armor/weapon in same way

so...
Forum: Support::Windows Servers 01-31-2009, 12:18 AM
Replies: 5
Views: 6,345
Posted By ChaosSlayer
download the source code =) and NOTE - if you...

download the source code =)
and NOTE - if you change anything there you will have to recompile it - which means you will also need your own C Compiler compateable with this code
AND you will...
Forum: Support::Windows Servers 01-30-2009, 10:11 PM
Replies: 16
Views: 9,544
Posted By ChaosSlayer
I can't seem to find the original but here is my...

I can't seem to find the original but here is my copy

use this as a base but convert from using plat to using items and giving items instead of casting spells




credit card system
Forum: General::Server Discussion 01-30-2009, 09:42 PM
Replies: 174
Views: 143,750
Posted By ChaosSlayer
nobilg! :grin:

nobilg! :grin:
Forum: Support::Windows Servers 01-30-2009, 09:40 PM
Replies: 16
Views: 9,544
Posted By ChaosSlayer
thats what I ment. The Credit System quest write...

thats what I ment. The Credit System quest write up using actual plat but it can be easily changed to use items instead
Forum: Support::Windows Servers 01-30-2009, 08:31 PM
Replies: 10
Views: 7,905
Posted By ChaosSlayer
when you zone in a name of the zone appears in 2...

when you zone in a name of the zone appears in 2 places - in the middle of screen and in your text box.
what it says in the text box can easily be changed in the DB zone table.
the thing in the...
Forum: Support::Windows Servers 01-30-2009, 07:04 PM
Replies: 16
Views: 9,544
Posted By ChaosSlayer
you can set up sort of work aroudn using quest...

you can set up sort of work aroudn using quest globals system

when you give new currency items to an npc- you get your credit score
when npc gives you something - its value substracted from your...
Forum: Support::Windows Servers 01-29-2009, 07:42 PM
Replies: 12
Views: 6,904
Posted By ChaosSlayer
could be cuase of your ports are blocked I am...

could be cuase of your ports are blocked
I am no expert at port opening but search the forums to see how to open them
Forum: Development::GeorgeS's Tools 01-29-2009, 12:45 PM
Replies: 2
Views: 6,840
Posted By ChaosSlayer
bump! :cool:

bump! :cool:
Forum: Support::Windows Servers 01-28-2009, 01:29 AM
Replies: 5
Views: 6,345
Posted By ChaosSlayer
not realy a solution but - don't improve melee...

not realy a solution but - don't improve melee weapons then spells will remain in balance :D
Forum: Development::Development 01-26-2009, 02:11 AM
Replies: 254
Views: 204,627
Posted By ChaosSlayer
would actualy be nice to have eq2 style local...

would actualy be nice to have eq2 style local respawn spots
Forum: Development::Feature Requests 01-26-2009, 01:03 AM
Replies: 12
Views: 9,946
Posted By ChaosSlayer
so guys- I hear that reverse procs working now?...

so guys- I hear that reverse procs working now? At least Skin of Reptile does on StormHeaven server
when did this got fixed?

Also - who ever fixed it - did you MAKE SURE that this ALSO works with...
Forum: Spell Support 01-25-2009, 08:05 PM
Replies: 3
Views: 6,514
Posted By ChaosSlayer
the way dmg of a spell is done is that 1st number...

the way dmg of a spell is done is that 1st number represenst initial minimal dmg (always in negative) and 2nd number represent MAX posible dmg (in positive) spell can scale up to given the formula
...
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