EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 5 of 8
<
1
2
3
4
5
6
7
8
>
Showing results 101 to 125 of 179
Search took
0.01
seconds; generated 86 minute(s) ago.
Search:
Posts Made By:
Rhodan
Forum:
Development::Bug Reports
11-08-2006, 03:21 AM
Replies:
6
full inventory bug
Views:
13,976
Posted By
Rhodan
full inventory bug
I was running around collecting quest bits and ran into a bug.
I was carrying six backpacks, a medicine bag, and a mammoth rib bone in my bag slots. The backpacks filled the left side and two top...
Forum:
Development::Bugs
11-08-2006, 03:08 AM
Replies:
7
Emotes showing char swimming
Views:
3,433
Posted By
Rhodan
It would be nice if the emotes worked but I...
It would be nice if the emotes worked but I understand there are true gameplay issues to deal with and they are, understandably, given higher priority.
Forum:
Development::Database/World Building
11-08-2006, 03:06 AM
Replies:
6
mobs jumping in path and Z position
Views:
6,808
Posted By
Rhodan
Now I get what you mean. When making a path...
Now I get what you mean.
When making a path and there is an elevation change, place a waypoint at the start, another at the top, and another at the end. The mob tries to go directly between two...
Forum:
Development::Database/World Building
11-08-2006, 03:02 AM
Replies:
15
What do the #'s mean in mob names?
Views:
11,059
Posted By
Rhodan
What do the #'s mean in mob names?
I noticed a lot of mobs have # before their name in the npc_types table but I don't really know what it means. I thought perhaps it denoted a boss mob, but then I noticed non-boss type mobs in there...
Forum:
Development::Tools
11-08-2006, 02:42 AM
Replies:
15
GeorgeS - Loottable editor ommision
Views:
13,627
Posted By
Rhodan
Great - other than that one little thing the loot...
Great - other than that one little thing the loot editor is fantastic!
Oh, one other ommission kind of thing. This time with the item/inventory editor: it lacks an icon for the running program on...
Forum:
Development::Database/World Building
11-07-2006, 02:09 PM
Replies:
16
need the POK books?
Views:
13,429
Posted By
Rhodan
Ah cool. I'll have to download and find the...
Ah cool. I'll have to download and find the entries. Might give me some idea how to create the things too.
Forum:
Development::Database/World Building
11-07-2006, 08:43 AM
Replies:
16
need the POK books?
Views:
13,429
Posted By
Rhodan
Would anyone have the books that are supposed to...
Would anyone have the books that are supposed to be in PoK itself? Its great having all the books in outlying zones to get to PoK but, once there, ya can't get out ;)
Or, could anyone give a blurb...
Forum:
Development::Tools
11-07-2006, 05:29 AM
Replies:
15
GeorgeS - Loottable editor ommision
Views:
13,627
Posted By
Rhodan
GeorgeS - Loottable editor ommision
I've been working with the loot table editor (HANDY!) and I've run across something you missed.
If I choose a mob that has no loot entries at all and then choose Tools->Create new loot_tableid,...
Forum:
General::Server Discussion
11-06-2006, 12:52 PM
Replies:
9
static zones from batchfile
Views:
9,144
Posted By
Rhodan
YAY! Thanks for that - I tried putting zone...
YAY!
Thanks for that - I tried putting zone names in that table but I couldn't figure out what was supposed to go into launcher.
Forum:
Development::Bug Reports
11-06-2006, 08:26 AM
Replies:
0
Crafting - items in craft cont and iteminfo
Views:
4,437
Posted By
Rhodan
Crafting - items in craft cont and iteminfo
Just notice something strange with items used to combine in a container.
I was attempting to make the Helm of Justice Material (shaman newbie armor) and, just like the warrior version, I couldn't...
Forum:
General::Server Discussion
11-06-2006, 07:00 AM
Replies:
23
Brainstorming: Partial DB Standard
Views:
15,979
Posted By
Rhodan
I think reserving IDs is the only sensible thing...
I think reserving IDs is the only sensible thing to do. Years ago I ran a UO emulator and thats exactly what they did. The standard world had reserved ID ranges - if you used those for custom things...
Forum:
General::Server Discussion
11-06-2006, 06:57 AM
Replies:
9
static zones from batchfile
Views:
9,144
Posted By
Rhodan
Oops! Oversight. the SLEEP command is not...
Oops! Oversight.
the SLEEP command is not included with dos or windows. The one I use came as part of the Windows 2003 server kit - I just installed the kit and it did the rest, including adding...
Forum:
Development::Database/World Building
11-06-2006, 06:24 AM
Replies:
12
Helm of northern worlf material - no combine
Views:
7,367
Posted By
Rhodan
Helm of northern worlf material - no combine
This recipe in the peq database was different than what I've read on all the quest sites as well as what the quest NPC tells you - so I decided to change it.
Orignally, it needed 1 lore bone chip,...
Forum:
General::Server Discussion
11-06-2006, 05:43 AM
Replies:
9
static zones from batchfile
Views:
9,144
Posted By
Rhodan
Well, I haven't really noted specifics but I...
Well, I haven't really noted specifics but I currently have 20 static zones and 5 dynamic loaded with nobody logged in. Memory usage is miniscule, the pagefile usage is up about 100mb and CPU usage...
Forum:
General::Server Discussion
11-06-2006, 05:26 AM
Replies:
9
static zones from batchfile
Views:
9,144
Posted By
Rhodan
Actually, I think I should probably have posted...
Actually, I think I should probably have posted this to the windows server forum since it is a dos batch file...
Now I just have to figure out how to NOT have a dos window open for every zone or,...
Forum:
General::Server Discussion
11-06-2006, 04:27 AM
Replies:
9
static zones from batchfile
Views:
9,144
Posted By
Rhodan
static zones from batchfile
Ok, after searching the Wiki and the forum several times, I never did find anything saying how to start static zones - either in a batch file or from the database. In addition, it seems that none of...
Forum:
Development::Development
11-05-2006, 08:03 AM
Replies:
16
Haste/Slow not working on NPCs
Views:
15,559
Posted By
Rhodan
Grabbed it this morning and it appears to be...
Grabbed it this morning and it appears to be working. However, and this is just a first impression, it appears that the haste wears off faster than the 3:30 listed (perhaps that's 3:30 at level 50?)....
Forum:
Development::Tools
11-05-2006, 06:58 AM
Replies:
4
GeorgeS - recipe editor prob
Views:
8,167
Posted By
Rhodan
Just did, it works perfect. Thanks George!
Just did, it works perfect.
Thanks George!
Forum:
General::General Discussion
11-05-2006, 03:38 AM
Replies:
2
What time units are used?
Views:
5,288
Posted By
Rhodan
What time units are used?
I'm setting up spawns but don't know what time units are used. If I put 640 with a variance of 320, are those seconds, milliseconds, hours?
I was checking the Wiki but didn't see any description.
Forum:
Support::Windows Servers
11-05-2006, 03:26 AM
Replies:
5
zone_points - heading
Views:
6,288
Posted By
Rhodan
I've noticed this is still (once again?) an issue...
I've noticed this is still (once again?) an issue in 7.0-903. Ever get anywhere with it?
Forum:
Development::GeorgeS's Tools
11-04-2006, 06:53 PM
Replies:
443
Updated Tool - EqItems Item Editor
Views:
585,577
Posted By
Rhodan
ALso, paths seem to need an ending slash c:\path\...
ALso, paths seem to need an ending slash c:\path\ in some of the tools.
Forum:
Development::Tools
11-04-2006, 06:52 PM
Replies:
4
GeorgeS - recipe editor prob
Views:
8,167
Posted By
Rhodan
Yep, I deleted the row then added a row, then...
Yep, I deleted the row then added a row, then selected the bone chips in find and clicked add as ingredient and saved the recipe. It came up as the same lore bonechips though.
Forum:
Development::Development
11-04-2006, 06:48 PM
Replies:
16
Haste/Slow not working on NPCs
Views:
15,559
Posted By
Rhodan
Yeah but the real screw up was that you found it...
Yeah but the real screw up was that you found it right away. You're supposed to be so caffinated that you work feverishly to find the problem for 28 hours straight - until you collapse from...
Forum:
Development::Tools
11-04-2006, 03:45 PM
Replies:
4
GeorgeS - recipe editor prob
Views:
8,167
Posted By
Rhodan
GeorgeS - recipe editor prob
In the recipe editor I was trying to remove a lore non stackable bone chips from a recipe and add the normal stackable ones. However, no matter which bone chips I selected from the "find" menu, the...
Forum:
Development::Development
11-04-2006, 03:42 PM
Replies:
16
Haste/Slow not working on NPCs
Views:
15,559
Posted By
Rhodan
In 898 - the one I downloaded this morning
In 898 - the one I downloaded this morning
Showing results 101 to 125 of 179
Page 5 of 8
<
1
2
3
4
5
6
7
8
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
11:51 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3