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  #1  
Old 09-10-2005, 08:59 AM
brenlomad
Fire Beetle
 
Join Date: Aug 2005
Posts: 9
Default World.exe error

I get a message saying there are some missing opcodes i havent found a fix yet.... i have tried putting them in there as 0x000 but it doesnt work anyone have a fix?
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  #2  
Old 09-10-2005, 09:14 AM
brenlomad
Fire Beetle
 
Join Date: Aug 2005
Posts: 9
Default fixed...but

ok i fixed that i forgot a # before the opcode but it just crashes after it says

[status] EmuShareMem loaded

then it pops up a box saying

World.exe has encountered a problem and needs to close. We are sorry for the inconvenience
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  #3  
Old 09-10-2005, 10:04 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

Bren, you were able to fix this? Here is the output from my world.exe. Is this what you were able to fix? If so, did you have to use a different opcodes.cfg file? I am using the file that came with the 6.2 binary. As it is now, I can connect to the server, create a new char and when I "enter world", my zone.exe instance I am sent to blows up and my client just hangs for a long time until I get tossed back to the server select screen.

[Status] CURRENT_WORLD_VERSION:EQEMu 0.6.2-DR1
[Status] Loading opcodes..
[Status] EMuShareMem loaded
Opcode OP_Command is missing from ./opcodes.conf
Opcode OP_MailboxHeader is missing from ./opcodes.conf
Opcode OP_MailHeader is missing from ./opcodes.conf
Opcode OP_MailBody is missing from ./opcodes.conf
Opcode OP_NewMail is missing from ./opcodes.conf
Opcode OP_SentConfirm is missing from ./opcodes.conf
Opcode OP_RAWSessionRequest is missing from ./opcodes.conf
Opcode OP_RAWSessionResponse is missing from ./opcodes.conf
Opcode OP_RAWCombined is missing from ./opcodes.conf
Opcode OP_RAWSessionDisconnect is missing from ./opcodes.conf
Opcode OP_RAWKeepAlive is missing from ./opcodes.conf
Opcode OP_RAWSessionStatRequest is missing from ./opcodes.conf
Opcode OP_RAWSessionStatResponse is missing from ./opcodes.conf
Opcode OP_RAWPacket is missing from ./opcodes.conf
Opcode OP_RAWFragment is missing from ./opcodes.conf
Opcode OP_RAWOutOfOrderAck is missing from ./opcodes.conf
Opcode OP_RAWAck is missing from ./opcodes.conf
Opcode OP_RAWAppCombined is missing from ./opcodes.conf
Opcode OP_RAWOutOfSession is missing from ./opcodes.conf
00316A60
[Status] Loading variables..
[Status] Loading zones..
[Status] Clearing groups..
[Status] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=46073
[Status] ./LoginServer.ini read.
[Status] Loading guild ranks..
[Status] Loading guild link..
[Status] EMuShareMem loaded
[Status] Loading GuildList from database...
[Status] Loading ./addon.ini..
[Status] Loading EQ time of day..
[Status] Deleted 0 stale player corpses from database
[Status] Deleted 0 stale player backups from database
Warning: Pants may change during online play.
TCP listening on: ***.***.****.****:9000
World server listening on: ***.***.****.****:9000
Connected to LoginServer: newlogin1.eqemulator.net:5998
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  #4  
Old 09-10-2005, 10:15 AM
brenlomad
Fire Beetle
 
Join Date: Aug 2005
Posts: 9
Default i fixed mine

i used this just coppy and paste it into the opcodes. there is a little box symblol that is required... find it in opcodes and put it after the #

Quote:
#OP_Command=0x0000
#OP_MailboxHeader=0x0000
#OP_MailHeader=0x0000
#OP_MailBody=0x0000
#OP_NewMail=0x0000
#OP_SentConfirm=0x0000
#OP_RAWSessionRequest=0x0000
#OP_RAWSessionResponse=0x0000
#OP_RAWCombined=0x0000
#OP_RAWSessionDisconnect=0x0000
#OP_RAWKeepAlive=0x0000
#OP_RAWSessionStatRequest=0x0000
#OP_RAWSessionStatResponse=0x0000
#OP_RAWPacket=0x0000
#OP_RAWFragment=0x0000
#OP_RAWOutOfOrderAck=0x0000
#OP_RAWAck=0x0000
#OP_RAWAppCombined=0x0000
#OP_RAWOutOfSession=0x0000
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  #5  
Old 09-10-2005, 10:16 AM
brenlomad
Fire Beetle
 
Join Date: Aug 2005
Posts: 9
Default

but i cant get past the loading emushare can you help me?
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  #6  
Old 09-10-2005, 10:58 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

I added the fix you suggested, but I don't think it is doing anything other than just supressing the error message. zone.exe still crashes when I enter world. I guess I just dont understand how the pEQ server can run 6.2 binaries but no one else can seem to get it to run. The PEQ server is the only 6.2 server I can log into.
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  #7  
Old 09-10-2005, 11:21 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

WOOT! I got my server to work. I didnt have any maps in my Maps subdirectory. When I loaded those in, I can now log into my server! Of course, I still get the missing opcodes in my opcodes.cfg from world.exe, but atleast I am in!
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  #8  
Old 09-10-2005, 11:38 AM
jillmatik
Sarnak
 
Join Date: Sep 2005
Posts: 51
Default Nice

Are you having any problems with client crashing when zoning? I seem to be able to connect (With opcode errors) but everytime i try to zone, client crashes.

World.exe shows:

Quote:
Zoneserver SetZone: xxxxxxxxxxxxxxxxxxx:8784 gfaydark (54)
zoneID is NULL in Client::Clearance!!
Zoneserver SetZone: xxxxxxxxxxxxxxxxxxx:8784 (0)
Zone.exe shows:

Quote:
Map header: 74949 faces, 4817 nodes, 124159 facelists
Loaded map: 224847 vertices, 74949 faces
Map BB: (-2693.16 -> 2766.28, -2803.81 -> 2717.22, -98.53 -> 801.81)
Map ./Maps/gfaydark.map loaded.
Path File ./Maps/gfaydark.path not found.
[Status] Weather should change in 10458 seconds
[Status] Loading spawn conditions...
[Status] Loading static zone points...
[Status] Loading spawn groups...
[Status] Loading spawn2 points...
[Status] Loading player corpses...
[Status] Loading traps...
[Status] Loading ground spawns...
[Status] Loading Ground Spawns from DB...
[Status] Loading Objects from DB...
[Status] Loading Objects from DB...
[Status] Loading doors for gfaydark ...
[Status] Done loading doors for gfaydark ...
[Status] Loading AA information...
[Status] Loading Merchant Lists...
[Status] Loading Temporary Merchant Lists...
[Status] Successfully loaded Zone Config.
[Status] Loading timezone data...
[Status] Init Finished: ZoneID = 54, Time Offset = 0
[Status] Zone Bootup: gfaydark (54)
Received Message SyncWorldTime
Time Broadcast Packet: EQTime [07:54 am]
[Status] Zone Shutdown: gfaydark (54)
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  #9  
Old 09-10-2005, 11:56 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

Aside from some zone points in the PEQ database not being accurate to live, I have no problems zoning. Once I populated my Maps subdirectory, zone.exe has been stable for me.
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  #10  
Old 09-10-2005, 12:43 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

I might have celebrated early.. I got into my server once, I then downed it, changed NOTHING, then rebooted it and I havent been able to log in again since. Same as before, I enter world and a zone.exe crashes.. :-( Only, this time, I have maps in my Maps subdirectory so I dont get it.
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