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  #11  
Old 07-30-2007, 11:46 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by Magoth78 View Post
1/ The mana regen.
As you ve probably noticed, some fights are really easy in raid. That's because the bots do exactly what they have to do under certain situations. But that's because, also, of their mana regen. To give more fun, more challenge, I could drastically remove the mana regen of the bots. But that will mean that we will have a real downtime instead of the actual version wich is more arcade.

2/ The bot melee's damage.
Actually, if a bot uses a crappy weapon or a very good one, the damage output is the same. STR/AGI/DEX etc... are not criteria for the melee output in the actual version of EQoffline.
Looks like some peeps want to keep the melee damage like it is right now while others would like to make it so it will force the player to equip his bots with the right stuff.
I think it could be more fun to make the melee dps depending of the stuff, caracs and buffs...
I would definitely like to see a bot benefit from enhancing it's gear. If it's using a rusty dagger, or an Ifir, the Bot should be far more effective with the latter. Loading your bots up with stats gear makes them more effective fighters, or should right? This would inspire the player/bot owner to continually upgrade their bots with new stuff.

As for regen and strict vs lazy bot melee rules, I agree with cavedude - if they were rules, the server admin could decide globally.
 


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