Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 04-12-2008, 04:43 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

It's just luck of the draw, there's a chance to hit for max no matter what, this hasn't changed since I implemented the system and certainly didn't last patch. Though the more stats you gain the smaller and smaller that chance is really, I intended for it to never really disappear(I believe it's a 0.5% chance on an attack where defense is completely mitigating damage to 0 to hit for max though my math could be off a bit). Of course shielding and disc can make it impossible to ever hit max hit just how they're calculated though, but you already saw that. =p

Perhaps something that did change though is how the mitigation AAs were calculated (instead of a straight bonus they add to the AC component if you use it now). I mean I know you said no AAs but it's the only thing I can think of.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:49 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3