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Old 09-05-2008, 07:02 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Derision ;
I think I start to see a pattern in a problem -
BtW a good way to test things is with the bots, they basically make the same mistakes the Mobs do when theres a bugged area.
In Crushbone , inside the castle in the first big room where Darish spawns, there a big Table- that was a good place to camp mobs from, but any pull gets near the table and they fall through the floor and get waist deep. In Unrest building where Undead barkeep spawns, when you pull him, he tries run through the bar, and falls through the floor to the level below, then starts attacking you through the floor.
Seems when there's an object in the building like a bar, or a table, they get bugged and mobs fall though. I also noticed the bots getting caught up inside the walls in unrest building and stuck, I had to summon them out.
In the top floor, where the undead knight spawns, i set up camp and went to pull a mob from the next floor down: Big mistake! none came up the stairs, they came under the floor and attacked, eventually killed me - it was a train and the bots won't respond unless they have line of sight. Seems like there's still something missing in the maps, something that needs to be added to the azone and will solve all these problems at once. I have made new maps and still the problem remains. I made a new Unrest map with all the items incuded, still no dice.
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