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  #27  
Old 10-16-2008, 07:28 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by trevius View Post
Ya, I am going to work something up that does a few things that will hopefully make everyone happy. First, it will not take dex into account if it is less than 60ish, because any level 1 has that amount. Why should they get a bonus for bare minimum starting stats? Not to mention that what level 1 will have a proccing weapon lol?

Then from 60 to 255 it will scale quickly up to 6-7%ish. For 255+, it will have very diminishing returns so that it would be very hard to break 7-8%ish base.

Something like that anyway.

rather than giving peopel flat 4% at lev 1 and discardign dex above 60, start with flat 1% at 55 dex and then give:
+1% per each 15 dex till 100 (so at 100 dex you have your 4%)

then give +0.5% each say 25 dex up to 300 (so thats another +4%, totaling at 8% at 300 dex)

then you put +0.125 per 25 dex unlimited

so past 300 dex you will get +0.5 per each 100 dex
this results in:

55 dex - 1%
70 dex - 2%
85 dex - 3%
100 dex - 4%
200 dex - 6%
300 dex - 8% (8% at 300 dex is fair imho)
400 dex - 8.5%
500 dex - 9%
600 dex - 9.5%
700 dex - 10%
etc
(now i realy want to see someone with 700 dex )

PS preferanly of course that % chance scales per each 2-3 dex rather than in 25 dex chunks
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