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Old 12-01-2009, 02:15 PM
Awlson
Fire Beetle
 
Join Date: Nov 2009
Posts: 6
Default Another can't connect thread...

I can connect to the log-in server, but after I choose a server, I get a brief pause, and then it displays this:
"eqgame.exe has encountered a problem and needs to close. We are sorry for the inconvenience."

I checked the debug file, and everything seems fine, but here's a copy anyways:
2009-12-01 13:01:31 Starting EverQuest (Build Oct 31 2005 10:33:37)
2009-12-01 13:01:31 Timezone: UTC-5h00m
2009-12-01 13:01:31 Loading graphics DLL.
2009-12-01 13:01:31 Parsing INI file .\eqclient.ini
2009-12-01 13:01:31 INI file .\eqclient.ini loaded.
2009-12-01 13:01:32 Initializing timers.
2009-12-01 13:01:35 Checking critical files.
2009-12-01 13:01:35 Initializing WinSock.
2009-12-01 13:01:35 Enumerating 3D devices.
2009-12-01 13:01:35 Found adapter #0 - NVIDIA GeForce 8500 GT (6.14.11.820
2009-12-01 13:01:35 Adapter #0 - NVIDIA GeForce 8500 GT :
2009-12-01 13:01:35 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2009-12-01 13:01:35 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2009-12-01 13:01:35 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2009-12-01 13:01:35 Initializing keypress handler.
2009-12-01 13:01:35 Parsing INI file .\defaults.ini
2009-12-01 13:01:35 INI file .\defaults.ini loaded.
2009-12-01 13:01:35 Loading keyboard tables.
2009-12-01 13:01:35 Creating window.
2009-12-01 13:01:35 Checking display driver version.
2009-12-01 13:01:36 Activating window.
2009-12-01 13:01:36 Picking a default resolution, desktop is 1280 x 1024, 32 bits
2009-12-01 13:01:36 Ratio is 1.25
2009-12-01 13:01:36 Resolution selected 1280 x 1024, 32 bits
2009-12-01 13:01:36 CRender::InitDevice: Using 32bit mode.
2009-12-01 13:01:36 CRender::InitDevice: Using vsync 0.
2009-12-01 13:01:36 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2009-12-01 13:01:36 CRender::InitDevice: HardwareTnL Enabled.
2009-12-01 13:01:36 Using hardware vertex shaders.
2009-12-01 13:01:36 Initializing render system.
2009-12-01 13:01:36 Trilinear Mipmapping available.
2009-12-01 13:01:36 Vertex Shader Version: 3.0
2009-12-01 13:01:36 Pixel Shader Version: 3.0
2009-12-01 13:01:36 Initializing engine internals.
2009-12-01 13:01:36 CRender::InitDevice completed successfully.
2009-12-01 13:01:36 Parsing INI file ./eqlsUIConfig.ini
2009-12-01 13:01:36 INI file ./eqlsUIConfig.ini loaded.
2009-12-01 13:01:48 Server selected thehiddenforest.dyndns.org (8939855).
2009-12-01 13:01:48 Initializing DirectInput.
2009-12-01 13:01:48 Initializing Keyboard.
2009-12-01 13:01:48 Initializing Mouse.
2009-12-01 13:01:48 Creating font list.
2009-12-01 13:01:48 Creating game object.
2009-12-01 13:01:48 Deleting obsolete files.
2009-12-01 13:01:48 Loading string tables.
2009-12-01 13:01:48 Initializing client variables.

This was an attempt at hidden forest, but I can't log into any of the other servers either.
I am running xp sp3, and I long ago downloaded the amd dual-core fix. I made certain to go into options and set game resolution to my monitor resolution already, also. I don't have a firewall, though I do have a router.
Is there a port I should open on that perhaps to make the connection? Seems weird I could connect to login server but not the game server on a port issue, but I am game for anything at this point.
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