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				 Best way to work around stat caps? 
 I'm looking at ways of getting around stat caps, does anyone know if
 a) the client uses the spellfile & item data to work out its own cap, or
 b) the server sends the cap to the client, or
 c) another scenario I haven't thought of?
 
 At the moment I am using a worn effect on an item which gives +2000 to stat caps, but it is not the most elegant solution.. if there's a way to code it I'd prefer to go down that avenue.
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