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Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
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Old 11-14-2013, 09:47 PM
Township EQ
Hill Giant
 
Join Date: Sep 2013
Posts: 118
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Quote:
Originally Posted by NatedogEZ View Post
Code:
                                x = spell.base[1];
				y = spell.base[0];
				z = spell.base[2];
				heading = spell.base[3];
Copied right from the source in spell_effects.cpp

so...

Y
X
Z
H -- seems to be half of what the H value is ... so if its 500 guessing the heading it ports you at would be 250? .. not 100% sure


In perl scripts I always DOUBLE the heading to get them to face the way I want them to... so if I want them to face 125 .. i put 250 ..ect ect.. not sure why it works that way.. but it seems to work
That makes a bit more sense. The whole doubling the heading might fix another unrelated issue I'm having. It seems like some zonelines I can't edit, and for a fix to that I've made invisible npcs that zone you when you enter their proximity.

Code:
    quest::movepc(4,-2425,1270,-1.2,142.1);
For some reason no matter what I change the "142.1" to it doesn't have any effect. I've also tried putting the heading in brackets like it says on the wiki, but nothing. Is there something I'm doing wrong with this?
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