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Old 03-13-2015, 10:31 AM
lakedoo23
Sarnak
 
Join Date: Oct 2014
Posts: 30
Default Zone Building

Hey Ghanja, I am still working on the process, so far I do the following:

1. Use Zaela_S EQG Zone Importer Tool to extract the .Obj and other textures out of the .s3d file.

2. Using Blender to load the .obj file and modify the geometry.
* I need to find a better tool, Blender can not be the best editor for this, I have been playing with MeshLab and it renders everything nicely but that tool is laggy as crap!

3. Use Zaela_s EQG Zone Importer to load the .obj and textures back into a .EQG file format.

4. I plan to use the Azone2 to extract the triangles for the .map file for the server.


So things I have noticed after dropping it into the client and testing, all the spawn points and zonelines are f'ed up after being edited. Now I think this is ok since I will be doing extensive zone modification anyways and the zone line and spawns will need to move anyhow.


I need to do a little more research on the specs for the s3d and eqg files if anyone has that information that would be awesome. I want to see if I can somehow preserve the spawnpoints and zoneline information in a newer tool or if I am missing something with Zaela_S tool or doing something wrong altogether.
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