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 After looking at the source code history, it looks like only the x/y coords have changed in the packet.  When you view spawns on a map, does it look like the x and y coords are switched up?
 I tried to take the packet definition out of the code and into the config file, but unfortunately I had to keep the position fields in code.  C# doesn't handle bitfield structs as well as C++ does.  So this change will require a code change.  You can do it yourself, or you can come into IRC and get it from me.  The x/y coords need to be switched up in spawns.cs.
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