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Archive::Windows Servers Archive area for Windows Servers's posts that were moved here after an inactivity period of 90 days. |

08-03-2004, 06:04 AM
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Banned
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Join Date: Nov 2003
Posts: 335
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Is this Wierd?
If on the loginserver.ini in eqemu folder i put the worldaddress to my external IP everyone but people on my network can login, and i can only login if i put my 192.168.1.100 local IP. how can i make it so i can login if i put my external IP?
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08-03-2004, 06:15 AM
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Demi-God
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Join Date: May 2004
Posts: 1,177
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There's no need too.
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08-03-2004, 07:41 AM
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Banned
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Join Date: Nov 2003
Posts: 335
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why? i wanna play on the server with other people
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08-03-2004, 07:42 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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You need to use a DNS name for your server, the update your local host file with your internal IP address.
there should be several threads regarding it, especially in the linux forum.
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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08-03-2004, 07:47 AM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Aye Trumpcard is right (of course!), I just found an old post I made about solving this problem:
http://www.eqemulator.net/forums/vie...sc&start=7
Ignore the Loginserver= and LoginPort= statements, since that was posted back before the new login server, but the rest is still valid.
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08-03-2004, 08:12 AM
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Banned
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Join Date: Nov 2003
Posts: 335
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so,
Code:
Server: nsx.charter-stl.com
Address: 24.217.0.5
Name: fl1-24.217.209.6.charter-stl.com
Address: 24.217.209.6
The fl1-24.217.298.6.charter-stl.com would be it or nsx.charter-stl.com
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08-03-2004, 08:19 AM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by hypershadow66
so,
Code:
Server: nsx.charter-stl.com
Address: 24.217.0.5
Name: fl1-24.217.209.6.charter-stl.com
Address: 24.217.209.6
The fl1-24.217.298.6.charter-stl.com would be it or nsx.charter-stl.com
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fl1-24.217.209.6.charter-stl.com
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08-03-2004, 08:29 AM
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Banned
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Join Date: Nov 2003
Posts: 335
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Hey it worked!! anyways, how come the mobs when i make them and do a #npcspawn create, then restart the server they dont show up?
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08-03-2004, 11:14 AM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by hypershadow66
Hey it worked!! anyways, how come the mobs when i make them and do a #npcspawn create, then restart the server they dont show up?
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Try adding the npc to npc_types (or NPCs tab in EQAdmin) and using #dbspawn.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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08-03-2004, 12:39 PM
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Banned
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Join Date: Nov 2003
Posts: 335
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hmm, it still doesnt work... and i know its not something wrong with the db tho, because i sourced MW_alpha1(blablalongname) and no mobs showed up ever either
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08-03-2004, 01:12 PM
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Banned
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Join Date: Nov 2003
Posts: 335
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although, is something not 100% updated with MW? like ac_updates or the unknown 008?
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08-03-2004, 02:01 PM
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Banned
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Join Date: Nov 2003
Posts: 335
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Ok, i got the AC update on it and it works, but the thing with the people outside of my network cant login still hasnt worked with the DNS name thing, but I dont know if this matters, my computer has a network bride, but my other comp doesnt? is that gunna screw eqemu server running up?
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08-04-2004, 02:33 AM
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Banned
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Join Date: Nov 2003
Posts: 335
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Now everything works! i disconnected my rout and am doing direct Link to Cable modem. Now everyone can login =)
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08-04-2004, 02:38 AM
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Demi-God
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Join Date: May 2004
Posts: 1,177
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#npcspawn create
this command simply creates a "copy" of whatever npc you had targeted and makes a npctype in the database.
It has nothing to do whatsoever with putting a spawn down. you have to use #npcspawn add to place a spawn point
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