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  #1  
Old 09-06-2011, 05:32 PM
Jujubeez
Fire Beetle
 
Join Date: Aug 2011
Location: Charlotte, NC
Posts: 17
Default Camp time

Anyone know where I can adjust the time needed to camp? Searched but didn't see anything.
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  #2  
Old 09-06-2011, 06:03 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

Client::Handle_OP_Camp in client_packet.cpp. I would guess the countdown is hardcoded in the client though, so I wouldn't expect it to be correct if you change the time before the server boots you.
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  #3  
Old 09-06-2011, 06:31 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Quote:
Originally Posted by lerxst2112 View Post
Client::Handle_OP_Camp in client_packet.cpp. I would guess the countdown is hardcoded in the client though, so I wouldn't expect it to be correct if you change the time before the server boots you.
Aye Lerxst is right about the countdown being hardcoded in the client. But you can change the timer in which the server takes to kick the client.

Located in client.cpp:

Code:
//these must be listed in the order they appear in client.h
	position_timer(250),
	hpupdate_timer(1800),
	camp_timer(29000), (milliseconds = 29 seconds)
	process_timer(100),
	stamina_timer(40000),
	zoneinpacket_timer(3000),
	linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
	dead_timer(2000),
	global_channel_timer(1000),
	shield_timer(500),
	fishing_timer(8000),
	endupkeep_timer(1000),
	forget_timer(0),
	autosave_timer(RuleI(Character, AutosaveIntervalS)*1000),
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  #4  
Old 09-06-2011, 06:32 PM
Jujubeez
Fire Beetle
 
Join Date: Aug 2011
Location: Charlotte, NC
Posts: 17
Default

Thanks for the help!
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