Quote:
Originally Posted by lerxst2112
Client::Handle_OP_Camp in client_packet.cpp. I would guess the countdown is hardcoded in the client though, so I wouldn't expect it to be correct if you change the time before the server boots you.
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Aye Lerxst is right about the countdown being hardcoded in the client. But you can change the timer in which the server takes to kick the client.
Located in client.cpp:
Code:
//these must be listed in the order they appear in client.h
position_timer(250),
hpupdate_timer(1800),
camp_timer(29000), (milliseconds = 29 seconds)
process_timer(100),
stamina_timer(40000),
zoneinpacket_timer(3000),
linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
dead_timer(2000),
global_channel_timer(1000),
shield_timer(500),
fishing_timer(8000),
endupkeep_timer(1000),
forget_timer(0),
autosave_timer(RuleI(Character, AutosaveIntervalS)*1000),